Cloaks (Over the Edge)

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Cloaks is a 1998 role-playing game supplement for Over the Edge published by Atlas Games.

Cloaks is a sourcebook with information intended for secret agents.[1] Its name is drawn for the 'Marjian slang term for spies. Since Al Amarja has more conspiracies than any other country on earth, it is chock-a-block with Companies and the Cloaks and Frills that work for them.

Chapter 0 (Uses For This Book): A preface by the author.

Chapter 1 (How to Do It): Adventure seeds, plot hooks, and motivations involving the various previously detailed conspiracies.

Chapter 2 (Yesterday's Hero): A campaign that will eventually drag in all the conspiracies. A powerful mutant human is killing random people on The Edge. The characters get caught up in what's happening and will eventually have to get directly involved.

Chapter 3 (Club St. Augustine): A popular nightclub for the rich and jaded that is a hotspot for cloaks.

Chapter 4 (Agents): Sample non-player characters representing each of the factions.

Chapter 5 (Frills): An assortment of non-player characters who have been manipulated or duped into working for a conspiracy.

Chapter 6 (Toys): Fringe equipment for use by Cloaks.

Chapter 7 (Shivs): A list of espionage-related Fringe powers, called "shivs" in Cloak slang.

Appendix (Dossiers): Handouts in the form of Al-Amarjan government files. They detail some of the non-player characters mentioned in the book. Their information is off a bit, which could make the reader underestimate their target. One dossier is for a person whose stats are not listed in the book, so the game Master can do what they want with the information.

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