Clue Jr.: Case of the Missing Pet

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PublishersParker Brothers
Players1 to 6
Setup time5 minutes
Playing time20 minutes
Clue Jr.: Case of the Missing Pet
PublishersParker Brothers
Players1 to 6
Setup time5 minutes
Playing time20 minutes
ChanceLow
Age range6 and up
SkillsDeduction
Dice Rolling

Clue Jr.: The Case of the Missing Pet is a board game that was released in the USA in 1989 by Parker Brothers. It is a variant of Clue aimed at younger players.


This is the first Clue Jr Game in the United States. The object of the game is similar to the original; however, instead of a murderer, location, and weapon, players must figure out what pet was stolen, who took it, and where it is hidden. As such, the game is set in a downtown urban or suburban area rather than in a mansion.

The game had 24 different cases of pet kidnapping with the help of the "mystery wheel" playing board that was moved before the start of each new case and after the last case had been solved. The game also came with a red magnifying glass that was needed to read the clues on the wheel. The board has seven "trap doors" that hold one aspect of the pet, location, or kidnapper. To figure out which suspect took the pet, players need to know eye color, hair color, and whether they smiled or not. To figure out which pet was stolen, players need to get the pet store. And to figure out where the pet was hidden, players need to know the sign color of the store and whether the store had wood or rug flooring.

Contents

  • Instructions
  • Game board with seven "trap doors" and mystery wheel board attached
  • Six game pieces
  • Red magnifying glass
  • 7 plastic trap door covers
  • Detective notesheet pads
  • One six-side dice

Suspects

Pets

Stores

  • Sign store - wood flooring, yellow sign
  • Wig store - rug flooring, green sign
  • Rug store - wood flooring, red sign
  • Bank - wood flooring, green sign
  • Dentist - rug flooring, yellow sign
  • Glasses - rug flooring, red sign

The Pet Shop was not a hiding location, but told a player what pet was stolen. The Police station was also not a hiding location; this is the location on the board a player must be to make an accusation; the solution is hidden under the "trap door" in the Police Station.

Gameplay

Reception

References

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