Conflict of Heroes: Awakening the Bear!
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![]() 1st edition cover art by Steve Paschal | |
| Designers | Uwe Eickert |
|---|---|
| Publishers | Academy Games Elfinwerks |
| Years active | 2008-present |
| Players | 2-4 |
| Playing time | 30-180 minutes |
| Age range | 10+ |
| Website | conflictofheroes.com |
Conflict of Heroes: Awakening the Bear! is a board wargame published by Academy Games in 2008 that simulates squad-level and platoon-level combat on the Eastern Front in 1941–42 during the German invasion of the Soviet Union during World War II. The game won several industry awards, and was the first in a series of games in the Conflict of Heroes series.
Components
Conflict of Heroes: Awakening the Bear! is a tactical two-player wargame in which one player controls German forces and the other player controls Soviet defenders. The ten included scenarios represent the pivotal points in various battles. There are also rules for three- and four-player scenarios, as well as rules for solitaire play.
The game box includes:[1]
- five 15" x 19" geomorphic mounted hex grid maps
- 12-page rulebook
- 12-page scenario book
- 192 1" die-cut counters
- 55 action cards
- 4 tracking sheets
- summary sheets
- two six-sided dice
The first printing of the game had one more action card. A sixth map board was sold separately.
Gameplay
Unlike many traditional board wargames that use an alternating "I Go, You Go" system of alternating play, Conflict of Heroes uses a system with considerably more integrated play. At the start of a game turn, all units on the board are face-up, and each starts with a given number of Action Points (usually 7), which are used to move, fire and rally.[2]
Unit activation, action points and deactivation
A player can only have one unit activated at a time. When a player activates a unit, the player then pays Action Points for anything that the unit does. When the player is finished with the unit and is ready to use another unit, the first unit is flipped facedown and is unavailable to take any further actions for the rest of the game turn, even if it has unused Action Points.[3]
Responding to actions
Every time the active player uses an action, the other player can then respond with an action.[2]
For example, the German player goes first in the game turn. The player activates a unit and uses 3 of its 7 Action Points to fire at a nearby Soviet unit. The Soviet player decides to activate the unit to fire back, using 3 of its 7 Action Points. The German player moves their active unit forward two hexes, using 2 Action Points. The Soviet player, knowing that the defending unit only has 4 Action Points left, decides to not respond. The German player moves another 2 hexes. This time the Soviet player decides to fire again, using 3 more Action Points. The German player can't do anything else with the German unit, since it has no Action Points left, and flips the unit over. It will be unavailable for the rest of the game turn. Likewise the Soviet player also flips over the Soviet unit, even though it has 1 Action Point left. Like the German unit, the Soviet unit will be unavailable for the rest of the game turn.[4]
Command Action Points
Each player also receives a small pool of Command Action Points that can be used to give an unactivated unit an action without activating it, or to allow a unit with no Action Points to take an action.[3]
Game turns
Once the active player has finished activating and using any units desired, play passes to the other player. Once the second player has activated and used all units desired, play passes back to the first player. This continues until either all units on the board are flipped over, or both players decline to activate any further units. This marks the end of one game turn. All units are flipped back over, regain full Action Points, both player receive a new pool of Command Action Points, and the next game turn begins.[2]
Scenarios
The game comes with ten scenarios, each of which is five turns in length.[4]
Victory conditions
The player with the most victory points wins. In every scenario, both players score a victory point for eliminating an enemy unit. Each scenario also has various goals that will earn victory points.[4]
Publication history
Conflict of Heroes: Awakening the Bear! was designed by Uwe Eickert, with cover art by Steve Paschal, and was published by Academy Games in 2008, the first in a series of wargames published in the Conflict of Heroes series. A German-language edition, Angriff! Teil 1: Ostfront, 1941/42, was published the same year by Phalanx Games Deutschland.[1]
A second edition titled Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 was published in 2012, with a French edition (published by Devir), a German edition (published by Schwerkraft-Verlag) and a Spanish edition (published by ASYNCRON games).[5]
A video game adaptation was released in 2012.[6][7]
A third edition titled Conflict of Heroes: Awakening the Bear – Operation Barbarossa 1941 was published in 2019. A Russian edition, Conflict of Heroes: Пробуждение Медведя was published by GaGa Games in 2022.[8]
