Contraption Zack
1992 video game
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Gameplay
Contraption Zack casts the player as a rookie repairman at Gadgetco, thrust into chaos on the player's very first day. With tools mysteriously "borrowed" and malfunctions rampant, the player's mission is to outwit the workplace and assert control. The game unfolds across a sprawling six-level, 60-room maze, but navigation alone will not suffice—each room presents a logical puzzle that demands careful sequencing and deduction. No special gear is needed; instead, the player must decipher interactions like buttons that raise or lower colored cones, crafting solutions from deceptively simple mechanics. The modular structure lets the player tackle puzzles one at a time, saving progress between breakthroughs.[6]
Development
The game was developed by Presage Software, a company founded in 1986.[2]