Cosmic Guerilla
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Crystal Computing (Spectrum)
1983: Spectrum
| Cosmic Guerilla | |
|---|---|
German flyer | |
| Developer(s) | Universal (Arcade) Crystal Computing (Spectrum) |
| Platform(s) | Arcade, ZX Spectrum |
| Release | 1979: Arcade 1983: Spectrum |
| Genre(s) | Fixed shooter |
| Mode(s) | Single-player, multiplayer |
Cosmic Guerilla is a fixed shooter arcade video game developed by Universal and released 1979. A ZX Spectrum port was published by Crystal Computing in 1983.

Cosmic Guerilla is a two-dimensional fixed shooter game. The player takes control of a laser cannon at the bottom of the screen whose movement is limited to left and right, and must fire at the aliens above.[1] In contrast to Space Invaders the aliens are arranged in a single vertical line on each side of the screen,[2] with their movement being towards the centre, one or more at a time, in an attempt to capture and remove the player's shields.[3] The aliens cannot be hit by the player's shots until they begin to move, and the player may only fire one projectile at a time.[4] Once a row of shields has been removed, one of the player's "lives", is exposed and able to be captured.[3] Occasionally a very fast "mothership" will appear and traverse the screen just above the player dropping bombs.[4]
There are six levels of difficulty[4] along with four game modes[3] allowing combinations of the regular game, bonus enemies, and faster aliens. There is also a two player mode where players take alternative turns.[3]