Croc 2 (2001 video game)
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| Croc 2 | |
|---|---|
| Developer | Natsume Co., Ltd.[1] |
| Publisher | THQ[1][2] |
| Series | Croc |
| Platform | Game Boy Color |
| Release | January 26, 2001[1][3] |
| Genre | Platformer |
| Mode | Single-player |
Croc 2 is a 2001 platformer video game developed by Natsume Co., Ltd. and published by THQ for the Game Boy Color (GBC). It is part of the Croc series and the second game in the series for the GBC after Croc (2000). It is an adaptation of Croc 2 (1999) for the PlayStation and Windows. The game utilizes 2D sprite graphics, in contrast to the 3D polygon graphics featured in the 1999 game.

Croc 2 is a platformer with a faux-3D top-down perspective similar to The Legend of Zelda: Link's Awakening.[1][4] The game begins with Croc receiving a message in a bottle from his mother, prompting him to embark on a quest to locate her. During his journey, he learns that Baron Dante and his minions, the Dantinis, are wreaking havoc across the land and capturing the Gobbos. The objective of the game is for Croc to assist the Gobbos, thwart the baron, and reunite with his mother. The player must navigate through four distinct villages—Sailor Village, Cossack Village, Caveman Village, and Inca Village—each comprising three levels and a boss battle. Each level has a Golden Gobbo to collect that is needed to complete the game perfectly.[5] Enemies are defeated using Croc's tail attack. Gems can be collected to purchase various items, such as Jump Jellies and Robo Gobbos, which enable access to previously unreachable areas.[6] The game also features puzzles that, for example, involve pushing boulders or guiding droplets of water through a pipe system.[7] Unlike the first game for the GBC, the sequel doesn't have any minigames.[4]