Curse of the Seven Faces

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Developer(s)Alan McDonald
Peter Galbavy[1]
Publisher(s)Classic Computing (1984)[1]
Imperial Software (1985)[2]
Artic Computing (1986)[3]
Release
Curse of the Seven Faces
Title screen
Developer(s)Alan McDonald
Peter Galbavy[1]
Publisher(s)Classic Computing (1984)[1]
Imperial Software (1985)[2]
Artic Computing (1986)[3]
Platform(s)ZX Spectrum
Release
Genre(s)Interactive fiction
Mode(s)Single-player

Curse of the Seven Faces is an interactive fiction video game published by Classic Computing for the ZX Spectrum in 1984.[1] It was re-released later in 1985 by Imperial Software.[2] The game was included in a compilation titled Assemblage in 1986 with three other games. It was published by Artic Computing.[3]

The objective of the game is to retrieve four objects from an evil wizard: his spell book, staff, hat, and cloak.[2] The game had a unique save system at the time: the user has the option to save the game to memory instead to the tape. This was faster than the normal save system.[1]

Reception

References

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