D-Xhird

From Wikipedia, the free encyclopedia

Release
  • JP: May 30, 1997
D-Xhird
DeveloperNextech
PublisherTakara
PlatformSega Saturn
Release
  • JP: May 30, 1997
GenreFighting
ModesSingle-player, multiplayer

D-Xhird (ディ・サード, Di・Sādo) is a 1997 3D weapons-based fighting game which was developed by Nextech and then published by Takara, the same company which created the series Battle Arena Toshinden that the game took its inspiration from.[1] The character endings teased a sequel, although no sequel happened.

Players choose their fighter and fight through the cast in the common fighting game fashion. Players are able to strafe using the Saturn shoulder buttons as well as performing attacks with the strafe command such as grabs and special moves. Depending on the opponent, the arena will either consist of a ring or a cage. Players (and opponents as well) have the ability to avoid falling out of the ring by pressing the jump button just as they are about to fall. Players and enemies alike can also use the walls of a caged arena to deal extra damage on an opponent by knocking them against the cage's walls.

Characters

Reception

References

Related Articles

Wikiwand AI