Daedalian Opus
1990 video game
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Daedalian Opus (冒険!パズルロード, Bōken! Pazuru Rōdo; Adventure! Puzzle Road) is a puzzle video game for the Game Boy that was released in 1990,[1] in July.[citation needed] It was developed and published by Vic Tokai.[2]
Gameplay
The game is essentially a series of 36 puzzles with pentominos that must be rotated, flipped, and assembled to completely fill a specific shape.[1][2] These puzzles have been compared to tangram puzzles.[2] The puzzles start off with rectangular shapes and simple solutions,[3] but the puzzles quickly grow more complex,[3] with odder shapes like a rocket ship, a gun, and even enlarged versions of some of the pentominoes themselves.[citation needed] A lot of trial and error is required.[2] Each level is timed, and once the timer is started it cannot be stopped until the level is finished.[citation needed]
Each level takes place on its own island, and solving the puzzle will build a bridge that allows the player to cross to the next island.[1][3] The levels begin by providing only 3 or 4 pieces, but more are acquired over the course of the game,[2][3] until all 12 pieces are acquired.[1] You do not always need all of the pieces to finish a level.[3] At the final level, the player is given a 13th piece,[1] and must complete a 8x8 square puzzle.[2] The 13th piece is the 2x2 square tetromino.[citation needed]
After completing each level, the player was given a password to access that level at a later time. Each password was a common English four-letter word, so that by guessing common four-letter words, players could potentially access levels they had not actually reached by playing the game.[1] The word ZEAL would unlock a level selection screen;[1] this was given to the player after completing the final level.[citation needed]
According to Jeux Video, there are 36 levels but 42 islands.[1]
Development and ports
The name of the game, "Daedalian Opus", refers to Daedalus, the mythical character of Greek legend who created the labyrinth.[2] The game contains no labyrinths whatsoever.[2]
A faithful fan version was later coded for the MSX computer system by Karoshi Corporation in 2006 for the game development contest MSXdev'06.[citation needed]
The game has been ported to different platforms, such as PC and GP2X.[citation needed]
Legacy
The 2012 game Puzzle Fever has very similar gameplay.[4]
