Danger Room

Training facility in X-Men comics From Wikipedia, the free encyclopedia

The Danger Room is a fictional training facility[1] appearing in American comic books published by Marvel Comics. It first appeared in The X-Men #1 (September 1963) and was created by Stan Lee and Jack Kirby. The facility is depicted as built for the X-Men as part of the various incarnations of the X-Mansion. Its primary purpose is to train the X-Men, initially using traps, projectile firing devices, flamethrowers, and mechanical dangers such as presses and collapsing walls. These were replaced by holographics, when the Danger Room was rebuilt using Shi'ar technology. It gained sentience in Astonishing X-Men as Danger.

First appearanceThe X-Men #1 (November 1963)
Created byStan Lee, Jack Kirby
TypeTraining room
LocationX Mansion
Quick facts First appearance, Created by ...
Danger Room
Marvel Comics location
Concept art of the Danger Room as featured in X2 (2003)
First appearanceThe X-Men #1 (November 1963)
Created byStan Lee, Jack Kirby
In-universe information
TypeTraining room
LocationX Mansion
CharacterX-Men
PublisherMarvel Comics
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Publication history

An obstacle course in which the X-Men train appears in The X-Men #1 (September 1963), but the Danger Room is never mentioned by name. The name "Danger Room" is first used in The X-Men #2 (November 1963). According to X-Men writer/editor/co-creator Stan Lee, "the Danger Room was Jack Kirby's idea. I thought it was great because we could always open with an action sequence if we needed to."[2]

Early designs

Panel from The X-Men #1 (September 1963) showing Beast training. Art by Jack Kirby.

In the early books, the Danger Room was filled with traps, projectile firing devices, flamethrowers, and mechanical dangers such as presses, collapsing walls and the like intended to challenge the trainee. Meanwhile, an observer is in the overhanging control booth[3] managing the room's mechanisms to oversee the exercise while manually ensuring the subject's safety. Later the Danger Room was upgraded with machines and robots for the X-Men to fight against.[4]

After befriending the Shi'ar, the X-Men rebuilt the Danger Room with Shi'ar hard-light holographic technology. These upgrades were largely added by Beast. The Danger Room is located in the X-Mansion; every destruction of the latter led to a rebuilding, and usually upgrading, of the Danger Room. The training facility has endured extensive damage over the years, usually from X-Men training or X-Men going rogue, as Colossus did during the Muir Island Saga. Supervillains have dealt critical damage to it as well as taking over the facility, especially Arcade. The security and safety protocols that ensure the safety of anyone using the Danger Room have frequently been disrupted, tampered with by villains, failed, or have been completely negated over time.

It is suggested in the X-Men Official Guide that the objects in the Danger Room are holograms surrounded by force fields, supposedly confirmed in Astonishing X-Men when a student managed to kill himself by jumping from a holographic cliff face. It is also revealed that the Danger Room can display holograms in only 32-bit color.

Sentience

Danger Cave

With the Danger Room gone, the X-Men resorted to using the empty room to train with their students. The student Prodigy, using the borrowed knowledge from several X-Men, built a "Danger Cave" underneath the X-Mansion. The Danger Cave is similar to the Danger Room, but it uses holograms to train the students by re-enacting renowned battles the X-Men were involved in, like Inferno or Onslaught, even going so far as to dress the participants up in what the X-Men wore at that time.[citation needed]

Reception

The Danger Room is well known and viewed as an iconic part of the X-Men mythos.[5][better source needed]

Other versions

Age of Apocalypse

The Danger Room equivalent in the Age of Apocalypse reality was the Killing Zone. The facility was located in Mount Wundagore[6] and was apparently destroyed by Nemesis. Later, it was Dazzler who replaced the Danger Room and acted as a one-woman training facility for the fully fledged X-Men.[volume & issue needed]

Ultimate Marvel

The Ultimate Marvel version of the Danger Room has similar technology, including smaller holographic training rooms in the hidden safehouses prepared for the X-Men. However, these are prone to malfunctions, such as a fight sequence producing Hasidic rabbis instead of ninjas (though to no less of an effect towards the latter intent).[volume & issue needed]

What If?

Danger became Ultron's wife

In the alternate universe of What If? Astonishing X-Men, the Danger Room got a body of her own and betrayed the X-Men. She eventually married Ultron and the two conquered Earth, the Shi'ar Empire and the entire universe.[7]

In other media

Television

Film

The Danger Room appears in the X-Men film series.

  • The Danger Room was meant to appear in X-Men (2000) and was alluded to in X2 (2003), but was deleted in the former film and was scrapped in the latter film due to budget concerns.
  • The Danger Room appears in X-Men: The Last Stand (2006).
  • The Danger Room appears in X-Men: Apocalypse (2016).

Video games

Miscellaneous

  • The Danger Room is featured as a wizard mode in Stern's X-Men Pinball machines.[24]
  • The Danger Room appears as part of a replica of the Xavier Institute created by Airbnb.[25]
  • The Danger Room appears as part of the Lego Xavier Institute, released in 2024.[26]

References

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