Dark Cults

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Contents of game including decks of cards, instructions, and front cover

Dark Cults is a two-player horror card game designed by Kenneth Rahman and published by Dark House in 1983.

The original game in 1983 was published with:[1]

  • 108 cards divided into
    • Story cards with ten themes (Locality, Neutral Character, Escape, Evil Character, Danger, End, Start, Save, Atmosphere, Threat). Each Story card also contains a short piece of narrative that players can use to inspire their own story-telling. For example, one card reads, "Inside, Wallace found himself face-to-face with a once friendly acquaintance."[2]
    • and Pace cards (usually with one word or phrase printed on them such as Unexpectedly, Just As, Afterward, etc.)
  • a sheet of rules
  • a plastic ziplock bag

In 1985, a 16-page magazine was added that included rules for 4 players in two teams; rules for solitaire play; supplementary cards; and a sample character sheet.[1]

Gameplay

Reception

References

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