Two players vie over the fate of a fictional character. One of the players takes the role of "Life" while the other plays as "Death".[3]
The players first choose who will play which role, Life or Death. Life gets more points for playing Locality, Neutral Character, and Escape cards; Death gets more points for Evil Character, Danger, and End cards. Both players receive the same number of points for playing Start, Save, Atmosphere, and Threat cards.[1]
The players draw one Story card each from the deck and then work together to invent a fictional character and background. Once the character has been created, Life draws another Story card, and then can either lay down one Story card on the table, tallying points for it; or pass on the opportunity to play. If Life plays a card, the player creates a narrative about the fictional character in keeping with the card played.[2] Death then draws a Story card and can either play a card or pass, adding to the narrative story if a card is played. Play alternates between the two.
Each Story card has a symbol indicating what types of Story cards can be played after it. For example, the Story card quoted above about Wallace meeting a former friend can only be followed by an Escape card or a Death card.[2]
Players who cannot play a legal card after drawing from the Story deck must pass, increasing the number of cards in their hand by one. A player can also pass in order not to play a card that would be advantageous to the other player. A player can only hold a maximum of five cards. If, due to several instances of passing, a player's hand grows to 6 cards, the player is penalized 3 points, and then discards any number of cards. Players also have an opportunity to discard any number of cards at the end of each story segment, when the protagonist escapes, is killed or is saved.[1]
Some Story cards have a symbol indicating that the next player must play a card from their hand before drawing a card from the Story deck. If the player is unable to play a legal card or has no Story cards, the player draws and plays a Pace card, which awards no points to either player.[1]
The game ends when the Story card deck is exhausted. If the protagonist is killed before the deck is exhausted, the players make up another fictional character and continue with the game. The player who has tallied the most points when the Story deck is exhausted is the winner.[1]