Devil Summoner

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Publishers
Devil Summoner
Japanese-language logo with "Devil Summoner" written in blue, jagged characters, and "Shin Megami Tensei" above in a smaller, red, italic font.
Logo for the first game, Shin Megami Tensei: Devil Summoner. The font and styling varies throughout the series.
GenreRole-playing
DeveloperAtlus
Publishers
CreatorKouji Okada
PlatformsMicrosoft Windows, Sega Saturn, PlayStation, PlayStation 2, PlayStation Portable, PlayStation 4, PlayStation 5, Nintendo 3DS, Xbox (console), Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2
First releaseShin Megami Tensei: Devil Summoner
December 25, 1995[1]
Latest releaseRaidou Remastered: The Mystery of the Soulless Army
June 19, 2025
Parent seriesMegami Tensei

Devil Summoner,[a] initially marketed as Shin Megami Tensei: Devil Summoner, is a video game franchise developed and primarily published by Atlus. Focused on a series of role-playing video games, Devil Summoner is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Shin Megami Tensei: Devil Summoner, was released in 1995 for the Sega Saturn. The series has seen several more games since, with the most recent main entry being Raidou Remastered: The Mystery of the Soulless Army released in 2025.

Devil Summoner began as a spin-off based on the positively-received Shin Megami Tensei If... (1994). The games, set on an alternate Earth between the 1930s and a fictionalized near-future, featuring a person either related to or holding the Kuzunoha family name using demons to investigate cases involving the supernatural. Created by Kouji Okada, the series was developed by multiple Megami Tensei veterans including artist Kazuma Kaneko and composer Shoji Meguro. While each entry has a different story and time period, it shares a universe and uses recurrent detective story elements.

The series remained exclusive to Japan until the release of Devil Summoner: Raidou Kuzunoha vs. the Soulless Army in 2006, with all games apart from the original receiving English localizations from Atlus USA. Several entries have been supported by spin-off media and supplementary game materials. The first two Devil Summoner titles were among the best-selling titles for the Saturn. Games in the series have seen generally positive reception internationally.

Main series

Release timeline
1995Devil Summoner
1996
1997Soul Hackers
1998–2005
2006Raidou Kuzunoha vs. the Soulless Army
Pinball: Judgment
2007Soul Hackers: Intruder
2008Soul Hackers: New Generation
Raidou Kuzunoha vs. King Abaddon
2009–2021
2022Soul Hackers 2
2023–2024
2025Raidou Remastered: The Mystery of the Soulless Army

The characters and art of the original Devil Summoner were used for the mobile pinball game Shin Megami Tensei Pinball: Judgment, released in Japan in 2006 through EZweb.[19][20] Soul Hackers saw two mobile follow-ups: Devil Summoner: Soul Hackers – Intruder, a 2007 tactical role-playing game with adventure game elements; and Devil Summoner: Soul Hackers – New Generation, a 2008 turn-based game set in a virtual world.[21][22][23][24]

Devil Summoner was adapted into a live-action television series in 1997, with its popularity prompting a second series in 1998.[25] Two novels based on the series written by Ryo Suzukaze were published by the Aspect Books imprint of Media Works in 1996.[26][27] Soul Hackers received two novel spin-offs; Devil Summoner Soul Hackers: Death City Korin by Osamu Makino in April 1998 from Aspect Books, and Devil Summoner Soul Hackers: Nightmare of the Butterfly by Shinya Kasai in May 1999 from Famitsu Bunko.[28][29] A manga adaptation, written by Fumio Sasahara and illustrated by Kazumi Takasawa, was released in two volumes in March and August 1999 by Kadokawa Shoten.[30][31]

The Raidou Kuzunoha duology saw multiple media expansions. A spin-off novel called Devil Summoner: Raidou Kuzunoha vs. the Dead Messengers, written by Boogey Toumon and illustrated by Kazuma Kaneko, was released by Kadokawa Shoten in 2006.[32] A spin-off manga Devil Summoner: Raidou Kuzunoha vs. Kodoku no Marebito, began serialization through the online Famitsu Comic Clear in 2009, being released in six volumes between 2010 and 2012. The manga was written by Kirihito Ayamura based on a story draft by Kaneko, and supervised by Atlus's Kazuyuki Yamai.[33][34][35] A two-part CD drama, Devil Summoner: Raidou Kuzunoha vs. the One-Eyed God, was released by Frontier Works during 2009.[36][37]

Recurring elements

Rather than the post-apocalyptic setting of the main Megami Tensei series, Devil Summoner takes place in an alternate modern Earth where people known as devil summoners form contracts with demons using devices called COMPs.[4][17] The protagonists, devil summoners often associated with the Kuzunoha family, investigate misuse of demons.[4][38] A recurring element is two rival summoner clans, the benevolent Yatagarasu and the malevolent Phantom Society.[17][39] The Raidou Kuzunoha duology take place in a fictionalized version of Japan's Taishō period. The storylines follow the fourteenth trained devil summoner to take on the title of Raidou Kuzunoha, facing supernatural threats in Tokyo while working at the Narumi Detective Agency.[15][40]

The first two titles use a traditional turn-based battle system taken from the main Megami Tensei series, with the player character and a team of up to five demons taking part in battles from a first-person perspective while navigating both an overworld map and dungeons.[5][41] Soul Hackers 2 again uses a turn-based battle system, taking elements of exploiting enemy weaknesses for extra turns from the main Shin Megami Tensei series.[42] The Raidou Kuzunoha duology shifts to an action-based battle system, navigating pre-rendered town and dungeon environments.[43][44] The protagonist fights in separate battle arenas with two assigned demons through random encounters, with Kuzuhona capturing demons during battles in the first game, and persuading them to join him through a conversation system in the second. An assigned demon can also be used to solve environmental puzzles.[43][45]

A recurring element is the player's relationship with their demons. While demons are acquired in different ways across the games, a demon's alignment and actions in battle are all play a role in how they respond to commands. If a demon uses a skill they have low affinity for too many times, they will not respond as well to commands. Recruited demons can also be fused into new demons, carrying over particular traits from their predecessors.[5][41][43] A resource called Magnatite or its equivalent is needed to keep demons summoned or powers different elements of attacks appears in multiple entries.[5][41][45] A recurring character throughout the series is Dr Victor, a person who takes charge of demon fusion and takes on different appearances throughout the series.[46]

History and development

Reception

References

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