Dex (video game)

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Publisher(s)Dreadlocks Ltd
Designer(s)Jan Jirkovský
Programmer(s)Michal Červenka
Jaroslav Meloun
Dex
Developer(s)Dreadlocks Ltd
Publisher(s)Dreadlocks Ltd
Designer(s)Jan Jirkovský
Programmer(s)Michal Červenka
Jaroslav Meloun
Writer(s)Jan Jirkovský
Morris Stuttard
Axel Droxler
Composer(s)Karel Antonín
EngineUnity[1][2]
Platform(s)Linux, OS X, Windows, PlayStation Vita, Xbox One, PlayStation 4, Nintendo Switch
Release
  • Linux, OS X, Windows
  • May 7, 2015
  • PlayStation Vita
  • December 20, 2016
  • Xbox One
  • July 8, 2016
  • PlayStation 4
  • July 12, 2016
  • Nintendo Switch
  • July 24, 2020
Genre(s)Action role-playing
Mode(s)Single-player

Dex is a side-scrolling action role-playing game developed and published by Dreadlocks Ltd. The game was crowdfunded on Kickstarter, and was released in 2015.[3][4][5]

Gameplay screenshot

Dex is a 2D side-scrolling platform game focused on exploration and non-linear gameplay, more like a Role-playing game. The player controls the eponymous character, Dex, and receives quests from NPCs. Every quest has multiple possible solutions and it is up to player which of them to choose.[6]

The player receives experience points for every quest completed or enemy killed. Experience points grant skill points that can be invested into the character's skills. Skills include fighting, shooting, hacking, and lock-picking.

Plot

The story follows Dex, a young woman living in Harbor Prime. Harbor Prime is a city controlled by corporations that are integrated into a secret authority known as the Complex. Dex becomes a target of the Complex that sends its assassins to her. Dex is saved by a hacker known as Raycast who guides her to safety. Raycast reveals that Dex is the "fragment of Kether." Kether was the supreme Artificial Intelligence program created by the Complex. It was shut down when the Complex lost control of it. Dex becomes part of the resistance against the Complex.

Development and release

The game was announced at the Game Developers Session 2012 and originally scheduled to be released in 2013. In late 2012, developers started a Kickstarter campaign, which started on November 12 when the studio asked for £14,000. The amount was reached a week later and in the end the game was pledged £30,647. On November 4, 2012, Dex was greenlit for Steam.[7][8][9][10]

The first build of Alpha version was released an Early Access on August 14, 2014.[11] It featured a limited amount of quests and locations.[12] The second build was released three months later, featuring more quests, locations and characters.[13] The Beta was released on April 1, 2015, adding almost all features intended for the final release, including the story, and was published only in Steam Beta Build. The final version was released on May 7, 2015.[14]

A physical version produced by publishers PQube and BadLand Games for the PlayStation 4 console was released on July 29, 2016.[15]

Reception

References

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