Digimon Digital Card Battle

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Digimon Digital Card Battle
DeveloperBEC
PublisherBandai
ProducerTakayuki Shindo
SeriesDigimon
PlatformPlayStation
Release
  • JP: December 21, 2000
  • NA: June 28, 2001
  • EU: July 5, 2002
GenresDigital collectible card game, Strategy

Digimon Digital Card Battle, originally released in Japan as Digimon World: Digital Card Arena (Japanese: デジモンワールド デジタルカードアリーナ, Hepburn: Dejimonwārudo Dejitaru Kādo Arīna), is a video game based on the Digimon Collectible Card Game for the PlayStation. It was developed by BEC and published by Bandai, and was first made available in Japan in December 2000, with English releases in North America and Europe arriving in June 2001 and July 2002, respectively.

The game is very different from the other Digimon releases since it is a totally card-based game. Players have a deck of 30 cards,[1] consisting of Digimon, support and special evolution cards. The evolution concept is similar to the other games, in that players start off with Child and finish with a Perfect (missing out Fresh, Fresh II and Ultimate, although Ultimate Digimon appear as Perfect). Players sacrifice Digimon in their hand in order to build up "evolution points" or DP. When one has enough for their desired Digimon, evolution becomes possible. This brings a new tactical element to the game: deciding which cards to sacrifice.

As the game starts off players are able to choose one of three Digimon to be their first Partner card (Veemon, Hawkmon and Armadillomon). As the game progresses these partners will gain experience, become stronger and gain the ability to Armor evolve. As this ability is used the partner loses the ability to evolve into Adult (A) or Perfect (P) levels. Players can have multiple partners in a deck. As the player's partners attain new ranks, they gain parts, which can be used to modify partners to boosts its hit points (health), attack power or support effect. The others can be gained by beating certain opponents a certain number of times and partner fusing.

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