Dino Hunt

From Wikipedia, the free encyclopedia

Dino Hunt is a 1996 card game published by Steve Jackson Games.

Dino Hunt is a game in which two to four players focus on educational fun. Set within a time-travel framework, players send teams into prehistoric eras to capture dinosaurs for study and theme park exhibition. Each dinosaur card carries a point value, and players compete to collect the highest total. Dino Hunt has a commitment to scientific accuracy in depicting dinosaurs, earning approval from the Dinosaur Society. Players move their teams through different time zones, roll dice, and use energy points and strategic cards to trap dinosaurs, occasionally thwarted by opponents.[1]

Publication history

Shannon Appelcline noted that by the mid-1990s, "Now firmly back in the board and card game business, SJG began trying out lots of new avenues, including the French design Knightmare Chess (1996), the educational game Dino Hunt (1996) and David Brin's Tribes (1998)."[2]:110

Reception

Reviews

References

Related Articles

Wikiwand AI