Dinosaurs for Hire (video game)
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| Dinosaurs for Hire | |
|---|---|
Cover art | |
| Developer | Sega Interactive Development Division |
| Publisher | Sega |
| Director | Mark Nausha |
| Producer | Stu Kosoy |
| Programmers |
|
| Artists |
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| Writer | Mike Latham |
| Composers |
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| Platform | Sega Genesis |
| Release | |
| Genres | Platform, shoot 'em up |
| Modes | Single-player, multiplayer |
Dinosaurs for Hire is a 1993 platform shoot 'em up video game developed and published by Sega for the Sega Genesis. The game is based on the Dinosaurs for Hire comic book series by Malibu Comics. The gameplay sees the player using guns to take down enemies and bosses in a variety of levels as one of three playable characters.
Dinosaurs for Hire is a platform shoot 'em up game.[2] It features three playable dinosaur mercenaries from the comics: Archie, a Tyrannosaurus; Lorenzo, a Triceratops; and Reese, a Stegosaurus.[2][3][4] The player's goal is to stop a dictator, who has unleashed mutant dinosaurs in a plot for world domination.[2] The game has five levels, which are divided into subsections.[3] Level locations include the Empire State Building, Hoover Dam, and a Hollywood film set.[2]
A variety of enemies are encountered in each level, including bikers, hang-gliding gunmen, skateboarders, giant insects, and ninjas.[2] Giant boss enemies are encountered at the end of each level.[2][4] Cyrano, a Pteranodon, appears throughout the game to offer advice on boss battles. The game has three difficulty settings,[3] and includes a two-player mode.[2][5]
Development and release
Sega employee Mike Latham was a fan of comic books, including Dinosaurs for Hire, and he pushed for the company to create a video game adaptation.[6][7] In 1992, Sega reached a licensing deal with Malibu Comics to create such a game,[7][8] through Sega Interactive Development Division.[6] Latham devised the basic storyline, and Sega spent a year designing the game. Tom Mason, the comics' creator, offered advice and answered questions as a consultant early in development. Sega wanted the game to include a flying creature, leading to Cyrano's creation. Aside from his game appearance, Cyrano was also introduced in the comics. Cyrano was designed by Mason, and initially was planned as a fourth playable character.[6][7]
Mark Nausha and Stu Kosoy respectively served as the project's director and producer. The game's engine, titled "Lobster", was programmed by Christopher Warner and Robert Morgan; the rest of the programming team consisted of John Kuwaye, Steven Lashower, Jack Loh, David Chaplin, and Mike Terlecki. The graphics were created by Dave Russ, Art Wong, Albert Co, Todd Tomlinson, Doug Nishimura, and Barbara Meyers. The music was composed by Paul Gadbois and Dave Delia.[9]
Dinosaurs for Hire had been scheduled for a May 1993 release.[10] Test groups responded favorably to the game, prompting Sega to put it back into development to add additional features, including more explosions and "smart-aleck remarks" according to Mason.[6][7] The game was published by Sega,[6] and released in North America in October 1993.[1]