Disc Room

2020 video game From Wikipedia, the free encyclopedia

Disc Room is a 2020 action puzzle video game developed by Terri, Dose, Kitty, and JW and published by Devolver Digital. It was originally released for Linux, macOS, Nintendo Switch and Windows, with ports for Amazon Luna and Xbox One releasing later. In the game, the player navigates a series of labyrinthine rooms while avoiding bullet hell-style projectiles. The game received positive reviews from critics for its design and gameplay.

Quick facts Developers, Publisher ...
Disc Room
DevelopersTerri, Dose, Kitty, and JW
PublisherDevolver Digital
ComposerDoseone
EngineUnity
Platforms
ReleaseLinux, macOS, Windows, Nintendo Switch
  • WW: October 22, 2020
Amazon Luna
  • NA: December 2021
Xbox One
  • WW: June 7, 2022
GenresAction, puzzle
ModeSingle-player
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Gameplay

In Disc Room, the player navigates a series of labyrinthine rooms while avoiding bullet hell-style projectiles. Each room has its own patterns but is not predictable between rooms.[1] Aside from surviving a set period of time, objectives of these rooms also include solving various puzzles with projectiles, dying from different types of projectiles and unlocking more rooms. The player can customize themselves with various abilities such as a clone of the player character to shield against mortal damage as well as slowing time to their favor, while collectibles are available in levels.[2]

Development

The game is a collaboration between Doseone (Adam Drucker), Terri Vellmann, Kitty Calis and Vlambeer co-founder Jan Willem Nijman; the latter two had previously developed Minit with two other independent developers in a similar collaboration.[3][4] It was announced in February 2020 and released on October 22, 2020, for Linux, macOS, Nintendo Switch, and Windows, for Amazon Luna in December 2021, and for Xbox One on June 7, 2022.[5][6]

Reception

Disc Room received "generally favorable" reviews, according to review aggregator platform Metacritic.[7][8] Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 82% of critics.[9]

References

Further reading

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