Do Not Feed the Monkeys
From Wikipedia, the free encyclopedia
| Do Not Feed the Monkeys | |
|---|---|
| Developer | Fictiorama Studios |
| Publisher | Alawar Premium |
| Platforms | Microsoft Windows, iOS, Apple TV, PlayStation 4, Nintendo Switch |
| Release | Microsoft Windows 24 October 2018[1] iOS, Apple TV 24 July 2019 PlayStation 4 24 September 2020[2] |
| Genres | Adventure, life simulation |
| Mode | Single-player |
Do Not Feed the Monkeys is a 2018 adventure and life simulation video game developed by the Fictiorama Studios and published by Alawar Premium for Windows and PlayStation 4.[3][1][2]
Do Not Feed the Monkeys casts the player as a spy who monitors multiple live video feeds via an in-game desktop computer.[4] The player gathers information about people and objects caught on these feeds, while managing life simulation elements such as the player character's health and apartment rent.[1] Although the player is told not to interact with the people under surveillance, it is possible to do so,[5] which provides bonuses but endangers the player character.[5][4]
Development
Spanish company Fictiorama conceived Do Not Feed the Monkeys around the time that it completed its debut game, Dead Synchronicity. Hoping to explore the concept of voyeurism, the team drew inspiration from the film Rear Window and the website Insecam, which allows users to view unsecure surveillance camera footage from around the world. According to Fictiorama's Luis Oliván, the company's chief goal with Do Not Feed the Monkeys was player immersion coupled with a sense of agency. Nevertheless, the game also provides social commentary on issues related to mass surveillance and social media.[6]