The 3×3 game can be completely analyzed (strongly solved) and is a win for the first player—a table showing who wins from every possible position is given in Winning Ways,[1] and given this information it is easy to read off a winning strategy. For Dodgem on a 3x3 board, there are 1963 reachable positions. Out of the 1963 reachable positions, 1123 of them are winning, 840 of them are losing for the player-to-move, and there are no draws.[4]
David des Jardins showed in 1996 that the 4×4 and 5×5 games never end with perfect play—both players get stuck shuffling their cars from side to side to prevent the other from winning.[5] He conjectures that this is true for all larger boards. In addition, a Python package has been developed for playing and analyzing Dodgem on 3×3, 4×4, and 5×5 boards, providing perfect-opponent play, a command-line interface, a Tkinter GUI, a Python API, and a casual online version.[6]