Dog Eat Dog (role-playing game)

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DesignersLiam Liwanag Burke
Publication2012
Dog Eat Dog
A Game of Imperialism and Assimilation in the Pacific Islands
DesignersLiam Liwanag Burke
Publication2012
Genrestabletop role-playing game

Dog Eat Dog is a tabletop role-playing game by Liam Liwanag Burke about the struggles between an island's colonizers and indigenous peoples. The wealthiest player in real life must play as all colonizing forces. The game won an Indie RPG Award.[1][2]

Character creation begins by collaboratively creating a general description of the colonizers and natives. Next, by disclosing their real-life wealth, the players determine who among them is the richest; the player with the most money becomes responsible for all colonizing forces in the game. Native players choose defining characteristics.[1]

Players have asymmetrical power within a token economy. The game begins with the rule that the natives are inferior to the colonizers.[3] The colonizing player begins with more tokens, may enter a scene at any time, and may arbitrarily disregard the results of dice rolls. The colonizer may give natives tokens for obedience or take them away for disobedience. Losing all tokens results in character death. Natives may create new rules amongst themselves to cope with the situation.[1]

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