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Door Kickers 2: Task Force North

2025 video game From Wikipedia, the free encyclopedia

Door Kickers 2: Task Force North is a real-time tactics video game developed and published by KillHouse Games for Microsoft Windows and macOS. It is the sequel to the 2014 video game Door Kickers, featuring similar overall gameplay with various fundamental improvements. Set in the fictional Middle Eastern country of Nowheraki, Door Kickers 2 has the player command special forces and paramilitary units in counterinsurgency operations against an insurgency threatening the region's stability.

DeveloperKillHouse Games
PublisherKillHouse Games
DesignerDan Dimitrescu
ProgrammersCatalin Saitan
Oskar Nordquist
Quick facts Developer, Publisher ...
Door Kickers 2: Task Force North
DeveloperKillHouse Games
PublisherKillHouse Games
DesignerDan Dimitrescu
ProgrammersCatalin Saitan
Oskar Nordquist
ComposerCosmin Mirza
PlatformsWindows, macOS
Release
  • WW: February 10, 2025
GenreReal-time tactics
ModesSingle-player, multiplayer
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Door Kickers 2 was released in early access on November 3, 2020, and was fully released on February 10, 2025, to generally positive reviews.

Gameplay

A gameplay screenshot of four Rangers moving to clear a level in real-time, based on their assigned paths. This level includes off-screen sniper support and a hostage that must be rescued from a timed execution, both of which only appear in certain levels.

Door Kickers 2 combines elements of strategy games and tactical shooters and is presented from a 3D top-down perspective, providing a full view of each level.[1]

The core gameplay in Door Kickers 2 is similar to that of its predecessor.[2] In each level, players select the unit and troopers they wish to deploy, plan each trooper's movement pathing and actions to whatever degree they please, and send the troopers to follow their assigned paths in real-time with the option to alter the plan by adding new routes and actions where desired.[1][3] Troopers engage enemies and reveal fog of war-obscured areas in their line of sight as they follow their paths, can be angled to look in certain directions (briefly, centered on one point, or rigidly in one direction), and can be set to hold their position until ordered, until visible enemies are clear, or until one of four "go orders" is activated by the player.[1] Troopers themselves can be equipped with different weapons and equipment that have varying active and passive effects on the trooper's combat effectiveness, which can be unlocked with stars acquired from completing levels. Campaigns, divided into linear "Operations" and randomly-generated "Tours of Duty" with selectable levels, are also available, in which players complete levels over several in-game "days" while dealing with persistent trooper injuries and optional permadeath, with "battle honors" acquired from completing campaigns that can be used to unlock unique weapons and equipment.[2][3]

Door Kickers 2 features substantial additions to the series, including night vision devices, man-portable and stationary machine guns, explosive weapons (including grenades, grenade launchers, rocket launchers, and enemy suicide bombers), a limited destructible environment that allows for explosive breaching, a revamped stealth system, and the ability to customize each weapon's sights, equipped suppressor, and ammunition types.[2]

The most major addition is the implementation of different "squads" instead of the singular SWAT team featured in Door Kickers. These squads are the "Rangers", an all-rounded combat unit based on the U.S. Army Rangers from the 75th Ranger Regiment; "Nowheraki SWAT", a joint task force made up of Nowheraki's security forces and militia; and "CIA", a small stealth-centric covert operations team based on the Central Intelligence Agency's Special Activities Center. Each unit features different classes and unique weapons, equipment, and doctrine trees, which affect planning around their respective pros and cons: Rangers are generally "jack of all trades" owing to their superior training, equipment, and firepower but are poorly-equipped for stealth, Nowheraki SWAT suffers from poor funding and expertise but excels in numbers and cost-effectiveness, and CIA performs poorly in direct combat but can exploit undercover infiltration and perform hit-and-run attacks.[1][3]

Like its predecessor, Door Kickers 2 features a level editor and full modding support for both Steam Workshop and Nexus Mods. Owing to the new squad feature, modding in Door Kickers 2 supports not just custom levels, but also custom squads with their own weapons, equipment, and appearances.[2][3]

Development and release

Door Kickers 2 was first teased by KillHouse Games in a Door Kickers Steam announcement on January 4, 2016,[4][5] with a formal announcement of its development on January 17, 2016, the three-year anniversary of the original reveal announcement of Door Kickers.[6] The announcement mentioned features such as UAV aerial reconnaissance, enemy booby traps, and "Tactical Abilities" that included grouping up troopers and establishing rules of engagement (all of which were ultimately cut by the game's full release), and slated an early access release for Q4 2016.[6] However, the game apparently entered development hell, with no further news until February 4, 2020, when KillHouse released a "re-announcement" trailer featuring gameplay on their website, with an early access release supposedly set for Q2 2020.[7][8][9] When that date passed, on November 3, 2020, a frustrated fan demanded that KillHouse "[r]elease the damn game!!" on the Steam forums for Door Kickers 2; in response, a KillHouse developer replied "ok, give us 10-20 minutes", and within 10 minutes, Door Kickers 2 was released through Steam Early Access.[10][11][12]

On February 8, 2025, KillHouse Games announced Door Kickers 2 would be fully released on February 10, 2025.[13] On that date, the game left early access and version 1.0 was released on Steam.[14][15]

Reception

Door Kickers 2 received mostly positive reviews upon release. Review aggregator Metacritic displays a score of 84 out of 100 based on 6 critic reviews.[14]

Ed Smith, reporting on Door Kickers 2's full release for PCGamesN, called the game a "brutally realistic" combination of XCOM, Company of Heroes, and Arma.[15] Derek Johnson of Jump Dash Roll likewise described the game as "essentially a full game version" of the planning sequences of Tom Clancy's Rainbow Six and Tom Clancy's Rainbow Six: Rogue Spear with enough interesting and unique elements added to become "far and away one of the best strategy games ever created".[3] ekianjo of Boiling Steam lauded the game, particularly the various different approaches that can be taken in levels, the high replayability, and the trial and error nature of gameplay.[2] Cosmin Vasile of Softpedia lauded the game for being "unpredictable and ruthless" while also having a low learning curve that encourages learning from failures, but noted that the game's setting and worldbuilding felt minimized.[1]

References

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