Draft:Akira Yuki
Virtua Fighter character
From Wikipedia, the free encyclopedia
Akira Yuki (Japanese: 結城 晶, Hepburn: Yūki Akira) is a fictional character in the Virtua Fighter fighting game franchise by Sega, debuting in the original 1993 game. Akira appears in every Virtua Fighter game as a playable character using Bajiquan. He strives for perfection and will drive himself relentlessly to master his techniques. He seeks worthy opponents to fight in order to find flaws in his skills to further attain mastery. Besides Virtua Fighter series, Akira also appears as a guest character in Dead or Alive 5, the crossover fighting game Dengeki Bunko: Fighting Climax, and Sonic & Sega All-Stars Racing. In the animated adaptation of the series, Akira is portrayed a more immature fighter who wishes to obtain the approval of his grandfather while fighting several criminals according to his sense of justice and forms several friendships with fellow fighters in the process.
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- English
- Jay Momet (Virtua Quest)
- Tony Schnur (anime)
- Japanese
- Takenobu Mitsuyoshi (Virtua Fighter)
- Shin-ichiro Miki (Virtua Fighter 2–present)
| Akira Yuki | |
|---|---|
| Virtua Fighter character | |
| First appearance | Virtua Fighter (1993) |
| Created by | Yu Suzuki |
| Voiced by |
|
| In-universe information | |
| Occupation | Kung-Fu teacher |
| Fighting style | Bajiquan |
| Nationality | Japanese |
Akira Yuki was created by game designer Yu Suzuki due to his fascination with Bajiquan which he researched during the making of the first Virtua Fighter game. Suzuki also planned to use Akira as the protagonist of a spin-off based on the series focusing on a revenge quest but it was scrapped in favor of the new IP Shenmue. The character was provided multiple voice actors in all of his appearances.
Akira has been a popular character in gaming with game designer Tomonobu Itagaki describing him as an early 3D fighter which he tried to emulate. Akira has become famous within gaming journalists due to how difficult his fighting skills are to emulate regardless of appeal but has also been criticized as a result of writers finding his design derivative from other fighting game characters, most notably Ryu from Street Fighter. Response to his characterization in the anime was mixed. Nevertheless, Akira has been described as the series' mascot.
Concept and creation

Despite being the signature character of Virtua Fighter, Akira was actually the final addition to the game prior to release, being added late into development.[1] Co-creator Yu Suzuki's growing interest in Bajiquan lead to the creation of the character.[1] The addition of Akira replaced Siba, an Arab character originally intended for the game, but was cut out.[2] The model for Akira was Masaaki Satake, who was active at the time of its development.[3]
Ryuchi Matsuda's Kenji was Suzuki's favorite manga as he he was particularly impressed by the scene about the character Li Shuwen that was depicted in the spin-off. Bajiquan is also the Chinese martial art that Kenji's protagonist, Go Kenji, learns. After creating Virtua Fighter, Suzuki met Matsuda, and was deeply moved by the experience. He also explained to Suzuku how the motions he created for 'Ferocious Tiger Gobazan' differ from the actual techniques." Many of the characters other than Akira were inspired by manga and martial artist.[4] When developing the game, he went to a Chinese Kenpo temple to do research. The grandmaster taught him Hakkyokuken which helped to further develop Akira.[5] Akira went to become Suzuki's favorite character due to his fighting style and philosophy.[6]
Sega worked on a commercial with martial artist Rickson Gracie. The concept for the commercial was that no one had ever defeated him, but then he finally meets his match in the form of Akira Yuki. When they talked, Gracie was humble and was the perfect "samurai" type. That situation is a strong memory to Suzuki.[7]
In 1996, AM2 began developing a 3D Saturn RPG with the working title Guppy.[8] This became Virtua Fighter RPG: Akira's Story, a role-playing game starring Akira. AM2 planned a "cinematic" approach, including voice acting and elaborate combat sequences.[9] Suzuki researched locations in China, and constructed four acts with the themes "sadness", "fight", [sic] "departure" and "starting afresh". In this version of the story, Akira would overcome his grief following his father's death, travel to China, defeat an antagonist, and begin a journey with a new friend. Suzuki recruited a screenwriter, a playwright and film directors to write the multi-part story.[9] In 1997, development moved to Sega's upcoming console, the Dreamcast,[10] and the Virtua Fighter connection was dropped in favor of the new IP Shenmue with a new lead.[11]
Akira was redesigned for the upcoming Virtua Fighter game. Producer Riichiro Yamada stressed the importance of expanding the cast of characters while also reimagining the legacy fighters, citing Akira's redesign and the importance of injecting the cast with a sense of reality that evolves them past their classic incarnations. He brought paralels to other protagonists in gaming which he feels harder to emulate such as successors to Ryu in Street Fighter 6 and Kazuma Kiryu in Yakuza: Like a Dragon. Yamada claimed they made Akira older, representing the original generation who contrast the designs of the new generations. He still felt the fandom's response to Akira's character has always been positive[12]
In the first Virtua Fighter Akira was voiced by Japanese composer Takenobu Mitsuyoshi.[13] Starting with the sequel, Mitsuoyoshi was replaced by Shin-ichiro Miki who provided his talent in every work.[14] In Virtua Quest, Akira was voiced by English actor Jay Momet,[15] while Tony Schnur took the role for the anime adaptation.[16]
Appearances
In the Virtua Fighter series, Akira Yuki goes a quest to test his abilities after being trained by his grandfather, a man who fought in World War II, eventually joining the 1st World Fighting Tournament in the first Virtua Fighter game. Despite winning several tournaments, he does not get approval from his grandfather in the sequel.[17] Despite losing in the third installment, he finally encouragement from his grandfather, he decides to continue training.[18] This lead to another tornament in Virtua Fighter 4 where he loses to Kage-Maru he enters to test out the new skills he had learned. One day, Akira understands he has been "resisting the flow", and resumes his training leading to the events of Virtua Fighter 5. An older Akira is set to return to an untitled new installment as a playable character.[12]
Akira also appears in the spin-offs Virtua Fighter Animation, Virtua Fighter Kids and Virtua Quest.[19][20][21] Akira appears in the anime of the same name as the franchise, where he serves as the protagonist. Unlike the games, this version of Akira tends to overeat and slack off. But he goes on a quest to seek the eight stars of heaven, after being overconfident with his Bajiquan skills. During the series, Akira and Pai Chan develop feelings for each other.[22]
Akira appears in several games outside the Virtua Fighter universe, including Fighters Megamix,[23] Sonic & Sega All-Stars Racing,[24] Dead or Alive 5,[25] Project X Zone,[26] Project X Zone 2,[27] Dengeki Bunko: Fighting Climax,[28] The King of Fighters All Star,[29] and Super Smash Bros. Ultimate. The former five games feature him as a playable character, while Smash Ultimate features him as an Assist Trophy, and as a Mii costume.[30] The child version of Akira from Virtua Fighter Kids also appears in Fighters Megamix. On December 8, 2021 a skin of Kazuma Kiryu from the action-adventure series Yakuza was released for Akira in Virtua Fighter 5 Ultimate Showdown as downloadable content.[31] Akira also received a skin for Kazuya Mishima from fellow fighting game series Tekken in VF5US.[32]
Reception

Response to Akira's portrayal was mixed due to his similarities to other characters. He has been compared to Ryu from Street Fighter,[33][34][35] described as an "everyday man" in contrast to Kage-maru, a more mysterious character.[35] Early into Akira's creation, the book The Sega Arcade Revolution noted he bore more of a resemblance to Kazuya Mishima, creating the speculation that Kazuya's design was based on him.[36] His design in Virtua Fighter 6 received praise from staff of Game Rant and GameKult, the latter remarking that it helped differentiate him from Ryu.[37][38][39] Games Sina said while Virtua Fighter features many Chinese martial arts styles, the most outstanding character is Akira given his nationality; The developers didn't use martial arts like karate or judo, but rather the ancient Chinese martial art of Bajiquan. The writer believes the developers chose Bajiquan as the protagonist's martial art because of its unique characteristics, resulting into careful motion actors.[40] In promoting Virtua Fighter 5 updates, merchandising based on Akira was released which was successful according Chinese website Game Base and Yahoo News.[41][42]
Video game and Computer Games said there there are many fighting game protagonists similar to him, but both Akira and Ryu are most alike: Their identical faces and uniforms, their short-circuited brains that only know how to fight, and their always empty wallets and bellie. These two guys frequently participate in various fighting tournaments; they should be able to afford to open a dojo by watching others light their guns. As a result, he believes the two really don't know where they spent the money. Even if it is used to help the poor, they should at least keep some for themselves.[43]
The cancelled spin-off meant to focus on Akira's revenge quest was described as a "revenge epic in the tradition of Chinese cinema" by IGN.[44] Akira's paralels with Ryo were brought up by Thomas Bowen of Game Rant such as a revenge quest and similar techniques.[45] In retrospect, Metro.co.uk believed the idea of Akira being an RPG protagonist might have been too boring so he instead saw the creation of Ryo Hazuki to be more interesting in the form of Shenmue.[46] Hardcore Gamer said that Shaheen from Tekken seems like an answer to Akira as both fighters employ the same fighting style with the exception of the former wielding a sword, something strange in fighting games.[47] Meanwhile, response to Akira's characterization in the Virtua Fighter anime series was mixed as a result of goofy traits and relationships with the rest of the cast.[48][49][50] Producer Yosuke Hayashi felt honored to have Akira and Sarah in their game Dead or Alive since they have been playable in Viruta Fighter since the first installment so they hold a major impact to their roles as guest.[51]
Analysis of gameplay

Diànzǐ Yóuxì Ruǎnjiàn said Akira is a representative figure of the martial arts world. With a simple and unpretentious appearance, he is dressed as a true "fighter," yet his fighting style is extremely tough, and the maturity of his moves and the brilliance of his combos are breathtaking. Many players in China enjoy using this character, and the more difficult the move, the more players strive to achieve a high level of mastery, such as the "Double Tiger Palms" technique. In terms of moves, almost all of Akira's high-damage moves also have significant drawbacks. However, Kage's speed is superior, and Akira has no advantage in close-quarters combat. In the third installment, they seem to have reached an even higher level, unleashing a series of forward rolls and straight punches that leave opponents groaning and tumbling. Predicting the opponent's moves. Furthermore, none of the Akiras he encountered rely on counter-attacks for their livelihood. Jacky and Sarah do no have problems dealing with Akira whom he views as inferior and needs luck thus.[52]
Game Software Magazine says Akira possesses the strongest Japanese spirit despite being a Chinese martial artist. Despite looking like laughable character, the magazine said Akira's indomitable spirit is truly something everyone should learn from as proved by his achievements in the narrative, most notably Virtua Fighter 2. In such installment, Akira is a called near-perfect character, possessing the most comprehensive offensive, defensive, and counter-attack techniques. However, the skill required to use these techniques is extremely high; improper use can lead to disastrous consequences. With the release of Virtua Fighter 3, the magazine said that Akira's popularity increased especially in Asia where his fandoms surpassed Jacky's.[53] Real Sound said Akira is extremely difficult to control, and on the day of the match, was unfamiliar with the environment, so he struggled to move the way he wanted. Even so, he was quite surprised at myself for wanting to use this character. He was actually quite moved by it. The audience was pleased, too, saying things like "I never thought they'd see Akira." Although he ultimately lost the match, the writer thought it was still a great experience, even including that.[54]
When it came to gameplay, in the magazine GameAxis Unwired, Akira was listed as more influential character thanks to the level of detailed of his martial arts.[55] Akira Mark Fujita from IGN said that buttonsmashing as Akira is not useful and instead players need timing. He called him "your typical no nonsense character" due to his lack of alternate stances or outsanding flashy moves. Fujita said "The Stun Palm of Doom" demands training to properly execute to the point Sega would create an alternative take easier for newcomers. By the time of writing the article, Fujita still could not Master Akira.[56] In a 1995 issue of Mean Machines Sega, they considered him a "bit of a turkey" in the original Virtua Fighter, but felt he was the best character in Virtua Fighter 2.[57] Davi Nonato Braid at TheGamer said Akira was the best character in Virtua Fighter 5 Ultimate Showdown despite being hard to master, citing multiple complex mechanics the player has to master to use him.[58] Siliconera said that because he was too slow as a result of requiring strategy to perform his stronger moves in some of his appearances, he instead preferred Sarah Bryant to play as when both became guest characters in Dead or Alive.[59] Tecmo producer Tomonobu Itagaki aimed to make Dead or Alive character Kokoro similar to Akira as both characters practise Hakkyokuken with Itagaki trying to make her as realisitc as possible. In retrospect, he considered the Akira from Virtua Fighter the "origin of 3D fighting games".[60]
