Draft:Antihero Studios
Spanish mobile video game developer
From Wikipedia, the free encyclopedia
Antihero Studios is a Spanish video game developer based in Barcelona. The studio was founded in 2024 by former employees of Supercell and King, and is developing Misfitz, a mobile extraction shooter scheduled for release in 2026.[1][2][3] The company has positioned itself around what its founders describe as a "games worth sharing" philosophy, prioritising deep multiplayer design and organic, brand-led growth as alternatives to the user-acquisition-led marketing model that dominates the mobile games industry.[4][5]
Review waiting, please be patient.
This may take 2 months or more, since drafts are reviewed in no specific order. There are 4,276 pending submissions waiting for review.
Where to get help
How to improve a draft
You can also browse Wikipedia:Featured articles and Wikipedia:Good articles to find examples of Wikipedia's best writing on topics similar to your proposed article. Improving your odds of a speedy review To improve your odds of a faster review, tag your draft with relevant WikiProject tags using the button below. This will let reviewers know a new draft has been submitted in their area of interest. For instance, if you wrote about a female astronomer, you would want to add the Biography, Astronomy, and Women scientists tags. Editor resources
Reviewer tools
|
- Brice Laville Saint-Martin
- Frank Yan
- Andre Parodi
| Company type | Private |
|---|---|
| Industry | Video games |
| Founded | 2024 |
| Founders |
|
| Headquarters | , Spain |
Key people |
|
| Products | Misfitz |
| Website | antiherostudios |
History
Founding
Antihero Studios was founded in 2024 in Barcelona by Brice Laville Saint-Martin, Frank Yan, and Andre Parodi.[1][2][4][6] Laville Saint-Martin had previously worked as an art director at Supercell, where he contributed to Clash Royale. Yan was a game designer on Brawl Stars at the same company. Parodi had served as a technical director at King, where he worked on Candy Crush Saga.[1][2][6]
The studio was formed with a stated focus on multiplayer mobile games designed to grow through word-of-mouth rather than through paid user acquisition, a position the founders attributed to their experience at Supercell.[4][5] Several other early team members joined from Supercell and King, with prior credits including Brawl Stars, Clash Royale, and Candy Crush Saga.[6][4]
Funding
In March 2026, Antihero Studios announced that it had raised $4.5 million in seed funding. The round was co-led by a16z Speedrun and Laton Ventures, with participation from Sisu Game Ventures.[5][3][7][8] The studio said the funding would be used to expand its team and prepare Misfitz for an open alpha test ahead of release.[3]
Misfitz
Misfitz is a mobile extraction shooter played from a top-down perspective.[7][8] The game is structured around short session lengths suited to mobile play, in which teams of players enter a shared map, gather in-game loot, and attempt to reach an extraction point before being eliminated by other players or environmental hazards.[7][8]
A defining mechanic of Misfitz allows players to form temporary alliances with rivals during a match and to choose whether to maintain or break those alliances when reaching the extraction phase.[8][7] The studio has described the game as built around social interaction between strangers, in contrast to the more strictly competitive design typical of the extraction shooter genre.[5]
A pre-alpha playtest in February 2026 attracted more than 70,000 participants, according to the studio.[3] An open alpha is scheduled for later in 2026.[3]
