Draft:GameCoder Studios
Mexican video game development company
From Wikipedia, the free encyclopedia
GameCoder Studios (registered as GC Studios S.A. de C.V.) is a Mexican video game developer based in Guanajuato City, Mexico. Founded in 2012, the company specializes in the creation of original intellectual property, virtual reality (VR) experiences, and provides co-development and porting services for consoles and PC.
| Review waiting, please be patient.
This may take 8 weeks or more, since drafts are reviewed in no specific order. There are 2,930 pending submissions waiting for review.
Where to get help
How to improve a draft
You can also browse Wikipedia:Featured articles and Wikipedia:Good articles to find examples of Wikipedia's best writing on topics similar to your proposed article. Improving your odds of a speedy review To improve your odds of a faster review, tag your draft with relevant WikiProject tags using the button below. This will let reviewers know a new draft has been submitted in their area of interest. For instance, if you wrote about a female astronomer, you would want to add the Biography, Astronomy, and Women scientists tags. Editor resources
Reviewer tools
|
Alberto Ramírez
Luis Vargas
| Company type | Private |
|---|---|
| Industry | Video game industry |
| Founded | November 20, 2012; 12 years ago |
| Founder | Marcel Stockli Alberto Ramírez Luis Vargas |
| Headquarters | Guanajuato City, Guanajuato, Mexico |
| Products | Attractio Sophie's Guardian |
| Services | Video game development, Porting, Co-development |
| Website | gamecoderstudios |
The studio is known for developing Attractio (2016), which was the first video game developed in Latin America to be published globally by Bandai Namco Entertainment,[1][2] and for its technical contributions to franchises such as Nickelodeon All-Star Brawl and PBA Pro Bowling 2026.
History
Foundation and early years (2012–2014)
GameCoder Studios was founded on November 20, 2012, in Guanajuato by Marcel Stockli, Alberto Ramírez, and Luis Vargas. The founders, engineers with previous experience in the technology sector, established the studio in the Bajio region with the aim of fostering local software development.[3] During its early years, the team focused on low-level engineering, developing a proprietary game engine initially known as GC Engine, which was later registered as the Lodestone Engine.
Attractio and Bandai Namco partnership (2015–2016)
In 2015, the studio presented a prototype of a first-person puzzle game, Attractio, at a Sony industry event. The game's mechanics, based on gravity manipulation, secured a publishing deal with Bandai Namco Entertainment.[1] This agreement marked a milestone for the regional industry, as Attractio became the first Latin American video game to be distributed globally by the Japanese publisher for PlayStation 4, PlayStation Vita, and PC.[2]
The game was released in January 2016. Critical reception was mixed; while outlets like Hardcore Gamer praised the complexity of its puzzles,[4] other publications such as Destructoid criticized the narrative and production values.[5]
Virtual reality and co-development (2016–present)
Following the release of Attractio, the studio expanded into virtual reality (VR) development. In October 2016, they released Sophie's Guardian, a wave shooter survival horror game. The title was recognized as one of the first Virtual Reality video games developed in Mexico released on the Steam platform.[6]
From 2018 onwards, GameCoder transitioned to a hybrid business model, providing "work-for-hire" and co-development services for international publishers such as GameMill Entertainment and Maximum Entertainment. The studio has contributed engineering, porting, and art assets to established franchises, including the Maximum Football expansions and character modeling for Nickelodeon All-Star Brawl.[7]
Games developed
Original intellectual property
Co-development and/or Work For Hire
| Year | Title | Platform | Type |
|---|---|---|---|
| 2015 | Agent Awesome | Steam | Support on launch |
| 2015 | Kerbal Space Program | Steam | Support on launch |
| 2021 | Open Country | Steam | Game Development & Art Development |
| 2021 | CrisTales | Steam, Epic Games Store, GoGG.com, and Microsoft Store | Support on launch |
| 2021 | In Sound Mind | PS5, Xbox Series X|S, and Nintendo Switch | Porting & Post-launch support |
| 2021 | Stranded Deep | Steam, PS5, and Xbox Series X|S | Game Development and Cooperative mode |
| 2021 | Nickelodeon All-Star Brawl | PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and Microsoft Store | Full Art Development |
| 2021 | Nerf Legends | PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch | Game & AI Development |
| 2021 | Super Animal Royale | PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC and Facebook Gaming | Porting & Post-launch support |
| 2022 | Them Fightin’ Herds | PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch | Porting & Post-launch support |
| 2023 | Echoes of Empire | PC | Game, 2D Art, 3D Art Development |
| 2024 | Lil' Guardsman | PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch | Console Porting & Quality Assurance |
| 2024 | Smalland | PS5 & Xbox Series X|S | Console Porting & Crossplay programming |
| 2024 | Forgotten Runiverse | Browser | Full Development |
| 2024 | Kena: Bridge of Spirits | PS5, Xbox Series X|S, and Xbox One | Console Porting |
| 2024 | S.W.A.G. | (Squirrel With A Gun) | PS5, and Xbox Series X|S | Console Porting |
| 2024 | Maximum Football | PS5, Xbox Series X|S, and PC | Gameplay programming & backend services |
| 2025 | PixelShire | PS5, Xbox Series X|S, and PC | Porting, Bug Fixing & Implementation |
| 2025 | Nicktoons & The Dice of Destiny | PS5, Xbox Series X|S, and PC | Porting and UI Support |
| 2025 | Pro Bowling | PS5, Xbox Series X|S, and PC | Console Porting |
Awards
Concurso Nacional de Videojuegos MX (2015): 2nd Place for Attractio.[10]
