Draft:The Necromancer's Tale

2025 video game From Wikipedia, the free encyclopedia

The Necromancer's Tale is a role-playing video game developed and published by Psychic Software. It was released for Windows on July 17, 2025. The game is set in an alternative version of 1733 in a fictional kingdom near Venice and follows a minor nobleman who is drawn toward necromancy through a desire for revenge and forbidden knowledge. It uses an isometric perspective and combines story-driven role-playing, player choice, and turn-based combat.[1][2]

  • Comment: Hi @StickyMan1982 and welcome to Wikipedia! I’m sorry to draftify your newly created page, but I’m afraid it appears to be AI-generated and the Wikipedia does not allow AI-written articles. I wanted to explain the problems in the article because I hope you’ll stay here at Wikipedia and write and edit yourself instead of using AI. We need editors who are interested in video games. If you are using AI because English is your second language please understand that we prefer typos and grammatical errors to AI because they are FAR easier to correct.
    The language in the article is very AI-ish, and scored 59% AI-generated on GPTZero, which is not, of course, always correct. But after carefully checking your text and the sources, I think it would have been difficult for you to write this article without using AI. There is a lot of LLM paraphrasing of sources with slight errors and added hallucinations that sound plausible.
    EXAMPLE 1: The description of the trust system as having severe social consequences" is a typical LLM type of paraphrasing where concrete examples are generalized. When I asked ChatGPT to compare the paragraph starting with “Necromancy is a central part of the game's structure” to the source you gave for it, ChatGPT not only noted that the bits about "hex-based battlefields" and "mental states" are not in the source, it also described the closest match in the source to the "mental states" as being the trust system, and it used exactly the vague paraphrasing "social consequences" that I noted above as sounding LLM-ish.

    The closest match in the source is this section:

    “The decisions we make also affect how much trust other characters place in us… we may start encountering problems… in extreme cases we may fall victim to lynching or be brought to court and sentenced to death.”

    This describes:

    * A reputation / trust system

    * Social consequences of your actions

    EXAMPLE 2:
    * Source (Vice) “Beautifully written dialogue, paired with stylistic portraits, evokes the spirit of Disco Elysium.” (..) “If you’ve been searching for a dark, gritty, and sometimes disgusting RPG to engross yourself in, you can’t go wrong with this one.”[1]
    * Article: “Vice praised its dialogue, visual style, and writing, calling it a dark and engrossing role-playing game and giving it a verdict of "Highly Recommended.”[4]”
    Here we see in the generated text in the article first the LLM template of a list with three items, and you also see that the summarised list is LESS SPECIFIC than the source text. The second bit is just wrong - Vice does NOT call it a “dark and engrossing role-playing game”, this is a revising that slightly changes the meaning of the original source - and it’s the kind of paraphrasing that humans don’t usually do. It’s remixing words, not summarising a source for its meaning.
    You're a new editor so may not be aware of Wikipedia's prohibition of using LLMs to write articles, so I just wanted to let you know about this. In this case it looks as though the AI-generated material isn't VERY wrong but it is wrong - using LLMs is very risky for an encyclopedia like Wikipedia that aims to be authoritative and that we know will also be used to train new LLMs.
    I sent this back to draft to give you a chance to rewrite it. I hope you do so - and PLEASE WRITE IT YOURSELF! Lijil (talk) 08:53, 8 April 2026 (UTC)

DeveloperPsychic Software
PublisherPsychic Software
Release
  • WW: 17 July 2025
Quick facts The Necromancer's Tale, Developer ...
The Necromancer's Tale
DeveloperPsychic Software
PublisherPsychic Software
PlatformMicrosoft Windows
Release
  • WW: 17 July 2025
GenreRole-playing
ModeSingle-player
Close

Gameplay

The Necromancer's Tale is an isometric role-playing game that emphasizes narrative choices and tactical combat. Players explore the world, speak with non-player characters, complete quests, and make decisions that influence the direction and ending of the story. A trust system affects how other characters respond to the protagonist, and severe social consequences can follow if that trust falls too low.[1]

Necromancy is a central part of the game's structure. As the player progresses, they gain access to spells and rituals involving death and resurrection, allowing them to summon undead minions. Combat takes place in turn-based encounters on hex-based battlefields, where summoned creatures and allied characters can be used strategically against enemies. The game also ties the use of dark powers to the protagonist's mental state.[1]

Several critics compared the game's dialogue and choice-driven design to Disco Elysium, while also stressing that it differs through its greater emphasis on rituals, combat, and necromantic mechanics. Vice wrote that players can rely on violence, conversation, or avoid combat entirely, depending on how they want to shape their character and story.[3][2][4]

Character creation and role-playing choices were also singled out in coverage of the game. Rock Paper Shotgun described its character-building as especially engaging, while GameStar noted the influence of Disco Elysium and Pillars of Eternity on its approach to role-playing.[3][2]

Setting and premise

The game takes place in an alternative-history version of 1733 in a fictional kingdom near Venice and the Adriatic Sea. The protagonist is a minor nobleman whose pursuit of revenge and knowledge leads him into necromancy. According to GameStar, the game begins with the player examining the protagonist's life through a book-like framework in which choices help shape the character before the main story unfolds.[1][2]

Release

The Necromancer's Tale was released for PC on July 17, 2025. GamePressure lists Psychic Software as both the developer and publisher. Unity also included the game in its roundup of July 2025 releases made with the Unity engine.[1][5][6]

Reception

The Necromancer's Tale received generally favorable reviews, according to review aggregator Metacritic, where the PC version holds a score of 77 based on eight critic reviews.[5]

Critical reception frequently focused on the game's writing, atmosphere, and role-playing systems. Vice praised its dialogue, visual style, and writing, calling it a dark and engrossing role-playing game and giving it a verdict of "Highly Recommended."[4] GameStar wrote that the game was visibly inspired by Disco Elysium and Pillars of Eternity and said it partially lived up to those influences through its evident passion and dark fantasy storytelling.[2]

At the same time, some critics noted weaknesses in its mechanical execution. Metacritic excerpts include praise for its narrative qualities while also framing it as a game that may work better for players interested in story than in deep traditional RPG systems.[5] GamePressure's overview similarly describes it as a storytelling-focused RPG with tactical combat rather than a combat-heavy game alone.[1]

References

Related Articles

Wikiwand AI