Dragomino
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| Designers | Bruno Cathala, Marie Fort, Wilfried Fort |
|---|---|
| Illustrators | Christine Deschamps, Maëva da Silva |
| Publishers | Blue Orange Games |
| Publication | 2020 |
| Players | 2–4 |
| Playing time | 15–20 minutes |
| Age range | 5+ |
| Website | blueorangegames |
Dragomino is a children's tile-laying board game designed by Bruno Cathala, Marie Fort, and Wilfried Fort and published by Blue Orange Games.[1] It is based on Kingdomino.[1]
It won the 2021 Kinderspiel des Jahres.[1]
Each player is a dragon-rider scouting for dragons[2] and begins the game with one base landscape tile consisting of desert terrain and snow terrain.[3] The six types of landscape tiles are desert, forest, mountain, prairie, snow, and volcano.[2] Each turn, the player executes two actions: visit a place, which requires the player to select one of four available tiles; and show a discovery, which requires the player to connect the new tile to their board.[2]
Once this is done, the player checks for connections between the edges of the new tile and those already part of the board.[2] Those with different landscapes result in no action, whereas those with a matching landscape allow the player to take a dragon egg token of the corresponding type, denoted by the colour,[4] for each match.[3] The player then flips the dragon egg token to reveal either a baby dragon or an empty shell.[2] This is then placed at the location of the match.[3]
A baby dragon is worth 1 point, whereas an empty shell has no value but allows the player to obtain the mother dragon token.[2] This token grants the player the first action in the subsequent turn, but may be taken by another player in the same turn.[2] Eggs differ in the probability of having a baby dragon, with red eggs (volcano) most likely and yellow eggs (desert) least likely.[3]
The game ends when all landscape tiles have been taken.[2] Players count the number of baby dragons they have, and the player with the mother dragon token gets a bonus point.[2]