Dragonlance (board game)

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Dragonlance is a fantasy board game published by TSR in 1988 that is based upon the fantasy role-playing campaign setting Dragonlance, also published by TSR.

Components

Dragonlance is a game for 2-6 players, in which each player uses their team of dragons to get into the forbidden tower and be the first to get the Dragonlance and return it to their home base.[1]

The board comes with a mounted hex grid map board. In the center is a plastic tower surrounded by six gates, each a different color. There are six dragon teams in six colors, as well as a large quantity of white plastic bases, used to indicate a dragon's altitude.[2] There are also a deck of cards and several ten-sided dice.[1]

Basic game

The active player rolls a ten-sided die for movement points, which can then be used to move forward, as well as to gain or lose altitude.[2] As a dragon rises in altitude, a white plastic disk is placed under it for every movement point used to climb. These disks are removed as a dragon loses altitude. If a player rolls only a 1 or 2 for movement points, the player gains a magic card in compensation, which can be used when needed.[1]

Combat

If a dragon ends its movement beside another dragon and at the same altitude, it can attack. Both players roll a die; the attacker adds +1 to their die roll for each movement point used that turn. The highest total wins, and the losing dragon is forced to reduce altitude, losing one white disk for each point of difference in the die rolls.[2] If a dragon reaches the ground (loses all its white disks), it is out of the game.[1]

Victory condition

Each player must fly one of their dragons through their gate (the gate that matches the color of their team), then gain altitude to fly to the top of the central tower (requiring ten altitude disks), where the dragon can grasp the Dragonlance. If the dragon is able to return the Dragonlance to its home base, the owning player wins the game.[1]

Advanced game

The advanced games adds rules for leaders, who can give the dragon they are riding unique abilities; flying citadels which can hide powerful artifacts; aerial stunts; and optional rules for advanced movement and combat.[1]

Publication history

Reception

References

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