Dread Dragon Droom
From Wikipedia, the free encyclopedia
| Dread Dragon Droom | |
|---|---|
![]() Title screen | |
| Developer(s) | HUMMEC |
| Publisher(s) | HUMMEC |
| Designer(s) | Derek Allen 1944- March 6th 2005 |
| Platform(s) | BBC Micro, Acorn Archimedes, Risc PC |
| Release | 1985 |
| Genre(s) | Educational |
| Mode(s) | Single-player |
Dread Dragon Droom (popularly known as Droom) is an educational game designed and published by HUMMEC (Humberside Microelectronics in Education Centre) in 1985.[1][2]
The game was used widely in schools throughout the United Kingdom in the 1980s and was one of the first examples of British educational software designed specifically for schools. HUMMEC was the educational support centre of the then local education authorities of Humberside. Humberside was part of a consortium of LEAs (the others being Barnsley, Sheffield, Doncaster, Rotherham and, for a time, Wakefield) which established a regional support centre called RESOURCE, based in Doncaster.
The plot of the game is classic fairy-tale fantasy: the princess Arminda has been captured by the Dreaded Dragon Droom, and held in his dungeon, while her suitor Prince Henry has been turned into a frog. The user has to rescue Arminda, aided by a witch, a wizard, fairies and the ever-helpful Little Bit on the way. The game is divided into a number of chapters, each containing a particular puzzle (mathematical, verbal, or logical). Chapters can be practised individually, or the game can be completed from the beginning.
Although the tightly-structured format and educational purpose of the game meant that it was highly linear, the game is notable for its variety of puzzles, colourful graphics and playful storyline.
