Drol
From Wikipedia, the free encyclopedia
Sega (SG-1000)
1985: SG-1000
1991: Amiga
| Drol | |
|---|---|
| Publishers | Broderbund Sega (SG-1000) |
| Designer | Benny Aik Beng Ngo[1] |
| Platforms | Amiga, Apple II, Atari 8-bit, Commodore 64, PC-88, SG-1000 |
| Release | 1983: Apple, Atari, C64 1985: SG-1000 1991: Amiga |
| Genre | Action |
| Mode | Single-player |
Drol is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo,[1] then ported to the Commodore 64 and Atari 8-bit computers.[2] Versions were released for the SG-1000 in 1985 and Amiga in 1991.

The player controls a robot walking or flying through a four story maze, attempting to rescue people and animals while avoiding traps and enemies such as alien creatures, snakes, eagles, magnets, arrows and axes. There are only three levels, but the game repeatedly starts over in a more difficult version if the third level is completed. In the third level of some[which?] versions, in order to reach the final floor without being eaten by a plant sprouting from out of nowhere, the player must choose between three different trapdoors, and the correct trapdoor varies from game to game.[3]