Dungeon Hack

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PublishersStrategic Simulations
Right Stuff (PC-9801)
DesignersThomas J. Holmes
Christopher L. Straka
ProgrammerThomas J. Holmes
Dungeon Hack
MS-DOS cover art
DevelopersDreamForge Intertainment
Cybelle (PC-9801)
PublishersStrategic Simulations
Right Stuff (PC-9801)
DesignersThomas J. Holmes
Christopher L. Straka
ProgrammerThomas J. Holmes
ComposersAnthony Mollick, James McMenamy
PlatformsDOS, NEC PC-9801
Release1993
Genredungeon crawler
ModeSingle-player

Dungeon Hack is a 1993 role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations for DOS and NEC PC-9801.

The game is based in the Advanced Dungeons and Dragons world of Forgotten Realms. It blends gameplay elements of roguelikes and the Eye of the Beholder series.[1]

Gameplay screenshot

Dungeon Hack features a three-dimensional, randomly generated dungeon;[2][3] SSI claimed that "over 4 billion" different dungeons were possible.[4] The game features a pseudo-3D game screen based on Eye of the Beholder series. Like Rogue, dungeons are randomly generated whenever a new game is started. As a result, virtually all dungeons generated by the game are different. However, players can share random seeds used to generate a specific dungeon. Dungeons can be customized for difficulty, such as limiting the number of traps, puzzles, and powerful enemies.[5] Unlike Eye of the Beholder, players control only a single adventurer.[6]

Dungeon Hack uses the rules mechanics of AD&D 2nd Edition. Permadeath, in which all saves are erased upon character death, is an option,[3] like traditional roguelike games but unlike other graphical AD&D games such as Pool of Radiance. Unlike traditional roguelikes, Dungeon Hack has a complex character creation system, but it offers pregenerated characters to speed up the process of recovering from permadeath.[5]

Plot

An adventurer (the player's character of choice) is sent by an evil[7] sorceress on a mission to find and retrieve a mysterious magical orb located within an ancient dungeon.

After defeating the final monster, the ending cinematic shows the adventurer leaves the dungeon with a wheelbarrow full of treasure, the sorceress waiting outside for him. The hero gives her the orb, and she gives him her thanks and says it time for them to leave. The hero remains behind during the credits to sort through his spoils. After the credits, the sorceress tells the hero to hurry as she is leaving and the adventure is over. The hero remarks on his treasure and that his adventure has only just begun, and moves his wheelbarrow off screen dropping a coin, before quickly coming back and picks it back up and goes back off screen.

Reception

References

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