E-awase

Japanese game From Wikipedia, the free encyclopedia

E-awase (絵合, painting contest) was a pastime popular among Japanese nobles during the Kamakura period,[1] although its history dates back to the Heian.[2]

Years activeKamakura period
Players2 teams
SkillsPainting
Quick facts 絵合, Years active ...
E-awase
絵合
An Ukiyo-e print from Utagawa Kuniyoshi’s e-awase series. The image depicts Tamatori, Fujiwara no Kamatari’s driver, fighting an octopus, 1845-6
Years activeKamakura period
Players2 teams
SkillsPainting
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In an e-awase contest, participants were divided into two teams[1] and created paintings on a predetermined topic, which were then judged by their peers,[3] as in the older uta-awase poetry contests.[4] It was a popular entertainment at parties and social gatherings.[5] An e-awase contest of this type appears in The Tale of Genji, forming the central theme of chapter 17.[6]

An alternative version of the picture contest was simpler, with players matching or associating pre-painted images.[7] This was a development of an older game known as kai-awase (貝合 "shell matching"). Matching scenes would be painted on the inner surfaces of a number of clam shells; these would then be spread on the floor, image side down, and turned over by competitors who would attempt to match the corresponding images.[8]

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