Early history of animation
From Wikipedia, the free encyclopedia
The early history of animation covers the period up to 1888, when celluloid film base was developed, a technology that would become the foundation for over a century of film. Humans have probably attempted to depict motion long before the development of cinematography. Shadow play and the magic lantern (since circa 1659) had already offered popular shows with projected images on a screen, moving as the result of manipulation by hand and/or minor mechanics. In 1833, the stroboscopic disc (better known as the phenakistiscope) introduced the stroboscopic principles of modern animation, which decades later would also provide the basis for cinematography.
There are several examples of early sequential images that may seem similar to series of animation drawings. Most of these examples would only allow an extremely low frame rate when they are animated, resulting in short and crude animations that are not very lifelike. No evidence for any animation technology has been found with sequential images from before the 19th century (neither in artifacts nor in written sources). It is sometimes argued that sequential art has been too easily interpreted as "pre-cinema" by minds accustomed to films, comic books and other modern examples, while it is uncertain that the artists envisioned anything like it.[1] Fluid animation needs a proper breakdown of a motion into the separate images of very short instances, which could hardly be imagined before modern times.[2] The notion of fractions of a second was underdeveloped until the nineteenth century, when photography and more precise measuring instruments were introduced, and philosophers started to replace the "mechanical" concepts of the Scientific Revolution with theories about "microtime".[3] Animation historian Giannalberto Bendazzi argued that most of the productions from before the 19th century that may look like animation are anecdotal; they lack "a cause-and-effect connection to what we now call animation" and are "thus useless to our historical discourse."[4]
Artistic display of motion could be easily accomplished in theatrical disciplines, including puppetry. Mechanically animated figures, known as automata, have been created at least since antiquity.
Early examples of attempts to capture the phenomenon of motion into a still drawing can be recognised in Paleolithic cave paintings, for instance in the Cave of Altamira, where animals are sometimes depicted with multiple legs in superimposed positions.[5] However, the often uncritically cited and depicted eight legs of a boar were parts of two layers painted in different periods.[6] It has been claimed that such superimposed figures were intended to be animated with the flickering light of a fire or of a passing torch, alternately illuminating different parts of the painted rock wall and thus revealing different parts of the motion.[7][8] Changing one's viewing position can also cause an animated effect in the legs, necks and heads of many examples, due to specific anamorphic distortions that mimick squash and stretch principles observed in real moving animals.[9]

Five paintings of the head of a deer in the cave of Lascaux have been interpreted as the depiction of one moving animal in different positions.[10]
Archaeological finds of small paleolithic discs with a hole in the middle and drawings on both sides have been claimed to be a kind of prehistoric thaumatropes that show motion when spun on a string.[7][11]

A pottery bowl dated to 2500 to 2000 BCE[12] and discovered at the archaeological site of Shahr-e Sukhteh in Iran (associated with the Helmand culture), has five images painted around it that have been interpreted as consecutive phases of a goat leaping up to nip at a tree. [13][14]

An Egyptian mural approximately 4000 years old, found in the tomb of Khnumhotep at the Beni Hassan cemetery, features a very long series of images that apparently depict the sequence of events in a wrestling match.[15]
The Parthenon Frieze (circa 400 BCE) has been described as displaying analysis of motion and representing phases of movement, structured rhythmic and melodically with counterpoints like a symphony. It has been claimed that parts actually form a coherent animation if the figures are shot frame by frame.[16] Although the structure follows a unique time-space continuum, it has narrative strategies.[17]
The Roman poet and philosopher Lucretius (c. 99 BCE – c. 55 BCE) wrote in his poem De rerum natura a few lines that come close to the basic principles of animation: "...when the first image perishes and a second is then produced in another position, the former seems to have altered its pose. Of course, this must be supposed to take place very swiftly: so great is their velocity, so great the store of particles in any single moment of sensation, to enable the supply to come up." This was in the context of dream images, rather than images produced by an actual or imagined technology.[18][19]
The medieval codex Sigenot (circa 1470) has sequential illuminations with relatively short intervals between different phases of action. Each page has a picture inside a frame above the text, with great consistency in size and position throughout the book (with a consistent difference in size for the recto and verso sides of each page).[20]
A page of drawings[21] by Leonardo da Vinci (1452–1519) show anatomical studies with four different angles of the muscles of shoulder, arm and neck of a man. The four drawings can be read as a rotating movement.
Ancient Chinese records contain several mentions of devices, including one made by the inventor Ding Huan, said to "give an impression of movement" to a series of human or animal figures on them,[22] but these accounts are unclear and may only refer to the actual movement of the figures through space.[23]
Since before 1000 CE, the Chinese had a revolving lantern that had silhouettes projected on its thin paper sides that appeared to chase each other. This was called the "trotting horse lamp" [走馬燈] as it would typically depict horses and horse-riders. The cut-out silhouettes were attached inside the lantern to a shaft with a paper vane impeller on top, rotated by heated air rising from a lamp. Some versions added extra motion with jointed heads, feet or hands of figures triggered by a transversely connected iron wire.[24]
Volvelles have moving parts, but these and other paper materials that can be manipulated into motion are usually not regarded as animation.
Shadow play
Shadow play has much in common with animation: people watching moving figures on a screen as a popular form of entertainment, usually a story with dialogue, sounds and music. The figures could be very detailed and very articulated.
The earliest projection of images was most likely done in primitive shadowgraphy dating back to prehistory. It evolved into more refined forms of shadow puppetry, mostly with flat jointed cut-out figures which are held between a source of light and a translucent screen. The shapes of the puppets sometimes include translucent color or other types of detailing. The history of shadow puppetry is uncertain, but seems to have originated in Asia, possibly in the 1st millennium BCE. Clearer records seem to go back to around 900 CE. It later spread to the Ottoman Empire and seems not to have reached Europe before the 17th century. It became popular in France at the end of the 18th century. François Dominique Séraphin started his elaborate shadow shows in 1771 and performed them until his death in 1800. His heirs continued until their theatre closed in 1870. Séraphin sometimes used clockwork mechanisms to automate the show.
Around the time cinematography was developed, several theaters in Montmartre showed elaborate, successful "Ombres Chinoises" shows. The famous Le Chat Noir produced 45 different shows between 1885 and 1896.
The Magic Lantern


Moving images were possibly projected with the magic lantern since its invention by Christiaan Huygens in 1659. His sketches for magic lantern slides have been dated to that year and are the oldest known document concerning the magic lantern.[25] One encircled sketch depicts Death raising his arm from his toes to his head, another shows him moving his right arm up and down from his elbow and yet another taking his skull off his neck and placing it back. Dotted lines indicate the intended movements.
Techniques to add motion to painted glass slides for the magic lantern were described since circa 1700. These usually involved parts (for instance, limbs) painted on one or more extra pieces of glass moved by hand or small mechanisms across a stationary slide which showed the rest of the picture.[26] Popular subjects for mechanical slides included the sails of a windmill turning, a procession of figures, a drinking man lowering and raising his glass to his mouth, a head with moving eyes, a nose growing very long, rats jumping in the mouth of a sleeping man. A more complex 19th century rackwork slide showed the then known eight planets and their satellites orbiting around the sun.[27] Two layers of painted waves on glass could create a convincing illusion of a calm sea turning into a stormy sea tossing some boats about by increasing the speed of the manipulation of the different parts.
In 1770 Edmé-Gilles Guyot detailed how to project a magic lantern image on smoke to create a transparent, shimmering image of a hovering ghost. This technique was used in the phantasmagoria shows that became popular in several parts of Europe between 1790 and the 1830s. Other techniques were developed to produce convincing ghost experiences. The lantern was handheld to move the projection across the screen (which was usually an almost invisible transparent screen behind which the lanternist operated hidden in the dark). A ghost could seem to approach the audience or grow larger by moving the lantern away from the screen, sometimes with the lantern on a trolley on rails. Multiple lanterns made ghosts move independently and were occasionally used for superimposition in the composition of complicated scenes.[28]
Dissolving views became a popular magic lantern show, especially in England in the 1830s and 1840s.[28] These typically had a landscape changing from a winter version to a spring or summer variation by slowly diminishing the light from one version while introducing the aligned projection of the other slide.[29] Another use showed the gradual change of, for instance, groves into cathedrals.[30]
Between the 1840s and 1870s several abstract magic lantern effects were developed. This included the chromatrope which projected dazzling colorful geometrical patterns by rotating two painted glass discs in opposite directions.[31]
Occasionally small shadow puppets had been used in phantasmagoria shows.[28] Magic lantern slides with jointed figures set in motion by levers, thin rods, or cams and worm wheels were also produced commercially and patented in 1891. A popular version of these "Fantoccini slides" had a somersaulting monkey with arms attached to a mechanism that made it tumble with dangling feet. Fantoccini slides are named after the Italian word for puppets like marionettes or jumping jacks.[32]


