Ehdrigohr

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Cover art by Valerie Xanos

Ehdrigohr: The Roleplaying Game is an indie role-playing game released by the indie publisher Council of Fools in 2012 in which players are members of nine indigenous tribes coexisting with spirits and other forces around them.

Ehdrigohr is a fantasy role-playing game where each of the nine tribes of the game represent a real-world tribal culture. Most of them are Native American such as Lakota, Cheyenne, and Aztec, but some cultures outside of North America such as Bedouin and Celt are also present.[1] A great war has just ended in a stalemate, and powerful magics are still present, as well as terrible creatures of the night.[1] The game is an indigenous world without colonizers, where each tribe must find a path in the world.[1]

Although two character classes, the Solitary and the Thief, resemble the classic Dungeons & Dragons classes of solitary fighter and thief, others in this game are designed to serve their communities in various ways. The Dove Society protects the community from undead, the Society of Crows protects the community from the forces of darkness, the Jays attempt to unite the tribes; other professions like guards and traders can also be played as members that serve the community.[1] An important objective is for the tribe to survive the long, dark winters of this world.[2]

The game uses the FATE 3.0 rule system.

Publication history

Reception

References

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