Malcolm Bowers, author of Gary Gygax's Extraordinary Book of Names, found parts of the book "impenetrably complex." He pointed out that "weird terminology" made the task of assimilating the rules very difficult. "To avoid the unlovely 'to hit roll', the authors came up with the worse 'potential harm' and 'threatpoints' -- the simpler 'attack' or 'threat' would have done, surely." Bowers also found the production values lower than expected: spelling mistakes, misplaced text, stretched images, and changes to certain terms partway through the book. He concluded that overall, the more abstract "classless" approach worked well, but that more story-telling and improvisation would be required of the gamemaster. With no supplemental adventures available, Bowers also pointed out that designing a campaign would fall squarely on the gamemaster. He concluded, "You'll need your own campaign setting, especially if you want to focus less on action than interaction. I recommend it if you're an experienced GM looking for something a bit different."[4]