Elite Forces: Unit 77

2009 video game From Wikipedia, the free encyclopedia

Elite Forces: Unit 77 is an action video game developed by Spanish studio Abylight and Gammick Entertainment for the Nintendo DS and DSiWare.

DeveloperAbylight
Release
  • EU: March 6, 2009
  • NA: May 7, 2009[1]
DSIWare
December 15, 2011
Quick facts Developer, Publisher ...
Elite Forces: Unit 77
DeveloperAbylight
PublisherDeep Silver
PlatformsNintendo DS, DSiWare
Release
  • EU: March 6, 2009
  • NA: May 7, 2009[1]
DSIWare
December 15, 2011
GenreAction
ModesSingle-player, Multiplayer
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Gameplay

Elite Forces: Unit 77 follows a group of soldiers who are deployed to an island to rescue hostages. The player must complete missions to rescue the hostages while fighting off henchmen.[2]

The player controls the squad of soldiers throughout the game's missions.[2] Elite Forces: Unit 77 uses stylus controls on the bottom screen of the Nintendo DS.[3] The player designates one player as the leader and controls other soldiers with similar touch commands.[3] Different soldiers in the squad use different weapons and serve different functions.[2]

The original Nintendo DS version failed to include a multiplayer version, while an updated Nintendo DSi version added it in.[3][4]

Reception

The Nintendo DS version received "mixed" reviews according to the review aggregation website Metacritic.[5] IGN's Craig Harris felt that the game had impressive visuals, but was the "perfect storm of gaming mediocrity".[3] Pocket Gamer's Jon Jordan said that it was a "fairly competent budget DS game that's neither overly exciting nor totally embarrassing" and described it as "straight to video".[2] Criticism was especially pointed towards the game's lack of multiplayer and unresponsive controls, but Craig Harris noted that Elite Forces: Unit 77 had impressive graphics.[2][3]

The DSiWare release of Elite Forces: Unit 77 garnered similar reviews that criticized the game's control scheme, but did praise the inclusion of a multiplayer mode. Nintendo Life's Philip Reed compared the game's control scheme unfavorably to The Legend of Zelda: Phantom Hourglass and believed that the game suffered from "unintuitive and unreliable controls".[11]

References

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