Endzone: A World Apart

2021 video game From Wikipedia, the free encyclopedia

Endzone: A World Apart is a city-building game developed by Gentlymad Studios. Players control a post-apocalyptic settlement that struggles to survive in an irradiated land. A sequel, Endzone 2, was released in 2025.[4]

DeveloperGentlymad Studios
PublisherAssemble Entertainment
ComposerJonas Albrecht
Quick facts Developer, Publisher ...
Endzone: A World Apart
DeveloperGentlymad Studios
PublisherAssemble Entertainment
ComposerJonas Albrecht
EngineUnity[1]
PlatformsMicrosoft Windows, PlayStation 5, Xbox Series X/S
Release
  • Windows
  • March 18, 2021[2]
  • PlayStation 5, Xbox Series X/S
  • May 19, 2022[3]
GenreCity-building
ModeSingle-player
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Gameplay

After a nuclear disaster, the survivors retreat to underground shelters, where they live for generations. Players control a settlement established by the former inhabitants of one of these shelters. Players need to acquire food and water while dealing with radiation and destructive dust storms.[5]

Development

Endzone was developed in Germany.[6] Gentlymad were influenced by Anno 1800, Banished, and Frostpunk.[7] The game entered early access in April 2020[5] and was released in March 2021.[8] Under the subtitle Survivor Edition, it was ported to PlayStation 5 and Xbox Series X and S in May 2022.[6] Two DLCs have been released: "Prosperity", which adds luxury resources, and "Distant Places", which adds additional exploration options.[9] The Survivor Edition includes the "Prosperity" DLC.[6]

Reception

The PC version of the game received mixed reviews on Metacritic.[10] Reviewing the game while in early access, Jonathan Bolding of PC Gamer said that the game's difficulty distinguishes it from other city-building games.[5] Rob Zacny of Vice recommended the game to people who enjoy micromanagement. He praised the game's balanced survival mechanics, which allow colonies to thrive but are a constant, deadly threat.[11] In a review for Gamepressure, Alexander Eriksen rated it 8/10 stars and wrote, "Sound design, user experience, and gameplay all just flow and make for an enjoyable, if a bit laidback, experience."[12]

References

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