Enemy Front
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| Enemy Front | |
|---|---|
| Developer | CI Games |
| Publisher | CI Games |
| Composers | Cris Velasco Sean Hathaway |
| Engine | CryEngine 3 |
| Platforms | Microsoft Windows, PlayStation 3, Xbox 360 |
| Release | |
| Genre | First-person shooter |
| Modes | Single-player, multiplayer |
Enemy Front is a World War II-themed first-person shooter video game developed and published by CI Games for Microsoft Windows, PlayStation 3 and Xbox 360. The game was first announced in 2011 and was released in June 2014.
Robert Hawkins is an American war correspondent who is caught up with various Resistance groups across Europe during the Second World War. Along the way he finds help in the form of a Norwegian commando, a German SOE agent, a femme fatale French Resistance fighter, and the Polish Home Army. The game is played through his flashbacks and will include real historical events, some of it highlighting Nazi atrocities committed in Europe. It also visits theatres of war, such as German-occupied Poland and Norway, which have remained largely untouched by mainstream western media and especially other World War II first-person shooters. The game has a large amount of focus put on the Warsaw Uprising, with almost half of the levels featuring it.
Text from the official website describes the game:[1]
"...the first truly modern WW2 FPS, featuring stunning visuals, open-ended levels and a richly interactive combat experience that breaks out of the standard model of highly linear scripted FPS experiences, giving the player full freedom to own their playing style. Intense Combat, Sniping, Stealth and Sabotage – all are viable approaches for the player, maximizing player engagement and replayability. Against the visceral backdrop of breathtaking European locales, the player takes on the role of American war correspondent Robert Hawkins, as he fights hand in hand with Resistance Fighters opposing the Nazi juggernaut in France, Germany, Norway, and during the Warsaw Uprising."
Multiplayer
The game features three modes – Deathmatch, Team Deathmatch and Radio Transmission. Originally, Stuart Black served as creative director of the game. During his tenure, the team was only focused on a single multiplayer mode called "Conquest", which they previewed. Conquest was a team based multiplayer mode where two teams work against one another to capture points in a corridor-like level.[2]