Europa Universalis: Rome

2008 video game From Wikipedia, the free encyclopedia

Europa Universalis: Rome is a grand strategy game developed by Paradox Development Studio. Published by Paradox Interactive and released in 2008, it became the fourth installment in the Europa Universalis series. It was the second game to be based on Paradox's Clausewitz Engine.

Quick facts Developer, Publisher ...
Europa Universalis: Rome
DeveloperParadox Development Studio
PublisherParadox Interactive[a]
ProducerJohan Andersson
ProgrammerThomas Johansson
Artists
  • Jonas Jakobsson
  • Mikael Olsson
ComposerAndreas Waldetoft
SeriesEuropa Universalis
EngineClausewitz Engine
PlatformsMicrosoft Windows, OS X
Release
  • NA: 15 April 2008
  • EU: 18 April 2008
Mac OS X
7 July 2008[1]
GenreGrand strategy
ModesGrand strategy, multiplayer
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Gameplay and release

The game is set during the time of the Roman Republic, beginning in 280 BC with the start of the Pyrrhic War, and ending with the rise of the Roman Empire in 27 BC. Players have a choice of leading any of over 53 factions, which represent ten prominent cultures including Carthaginian, Celtic, Egyptian, Greek, and Roman.[2] The game was released for Microsoft Windows in April 2008, followed by an OS X version ported by Virtual Programming in July.[3]

Editions

The game's only expansion, Vae Victis, was released on 19 November 2008.[4] Paradox had ideas for a second expansion based around the timeline of Alexander the Great, but this was never developed.[5]

Virtual Programming published the Mac OS X version of the Europa Universalis: Rome Gold Edition on 23 July 2010, which includes the Vae Victis expansion pack.[6]

Reception

See also

Notes

  1. Ported to Mac by Virtual Programming.

References

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