Famine In Far-Go

From Wikipedia, the free encyclopedia

Famine In Far-Go is a 1982 role-playing game adventure published by TSR for Gamma World.

Famine In Far-Go is an adventure in which the player characters must uncover the cause of a devastating famine and find a cure. Designed as a rite of passage, the adventure offers a broad area for exploration. The module introduces six new creatures, two robotic units, three artifacts, five mutations, and updated rules to improve Pure Strain Human characters.[1]

GW2, Famine in Far-Go has the player characters embarking on their Rite of Adulthood face a bizarre and dangerous obstacle — radioactive mutant chickens. Along the way, they navigate wilderness encounters using first-edition Gamma World rules.[2]

Publication history

Reception

References

Related Articles

Wikiwand AI