Fighting Vipers 2
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| Fighting Vipers 2 | |
|---|---|
European Dreamcast box art | |
| Developer(s) | Sega AM2 |
| Publisher(s) | Sega |
| Director(s) | Hiroshi Kataoka |
| Producer(s) | Yu Suzuki[1] |
| Designer(s) | Youji Kato |
| Artist(s) | Imai Toonz |
| Composer(s) | Hidenori Shoji |
| Platform(s) | Arcade, Dreamcast |
| Release | ArcadeDreamcast |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Sega Model 3[5] |
Fighting Vipers 2 is a 1998 fighting video game produced by Sega. It is the sequel to 1995's Fighting Vipers and was released for the Sega Model 3 arcade system, before being ported to the Dreamcast in 2001.
The armor system, dashes, and the ability to hurl an opponent through a wall are all retained from the original Fighting Vipers.[6] In addition, Fighting Vipers 2 adds on Super K.O.s, which allow players to defeat an opponent in a single round (instead of by winning two out of three rounds) using a specifically timed multicombo attack.[6]
Characters
Fighting Vipers 2 features all 10 characters from the arcade version of the first game, along with four new characters, the latter two of which must be unlocked:
- Emi, a computer geek who fights with a self-developed mecha armor.[6]
- Charlie, a BMX rider and a rival and former classmate of Picky.[7]
- Del Sol, a mysterious Sun masked luchador who presumably hails from Japan. Originally a character from an unreleased Atomiswave arcade game known as Force Five.
- Kuhn, a copycat character who uses the rest of the cast's moves, similar to Virtua Fighter's Dural.