Fighting Vipers 2

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Fighting Vipers 2
European Dreamcast box art
Developer(s)Sega AM2
Publisher(s)Sega
Director(s)Hiroshi Kataoka
Producer(s)Yu Suzuki[1]
Designer(s)Youji Kato
Artist(s)Imai Toonz
Composer(s)Hidenori Shoji
Platform(s)Arcade, Dreamcast
ReleaseArcade
Dreamcast
  • JP: January 18, 2001
  • EU: March 2, 2001[4]
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemSega Model 3[5]

Fighting Vipers 2 is a 1998 fighting video game produced by Sega. It is the sequel to 1995's Fighting Vipers and was released for the Sega Model 3 arcade system, before being ported to the Dreamcast in 2001.

The armor system, dashes, and the ability to hurl an opponent through a wall are all retained from the original Fighting Vipers.[6] In addition, Fighting Vipers 2 adds on Super K.O.s, which allow players to defeat an opponent in a single round (instead of by winning two out of three rounds) using a specifically timed multicombo attack.[6]

Characters

Fighting Vipers 2 features all 10 characters from the arcade version of the first game, along with four new characters, the latter two of which must be unlocked:

  • Emi, a computer geek who fights with a self-developed mecha armor.[6]
  • Charlie, a BMX rider and a rival and former classmate of Picky.[7]
  • Del Sol, a mysterious Sun masked luchador who presumably hails from Japan. Originally a character from an unreleased Atomiswave arcade game known as Force Five.
  • Kuhn, a copycat character who uses the rest of the cast's moves, similar to Virtua Fighter's Dural.

Development and release

Reception

References

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