First Quest
From Wikipedia, the free encyclopedia
![]() | |
| Genre | Role-playing games |
|---|---|
| Publisher | TSR |
Publication date | 1994 |
First Quest is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1994.
First Quest, subtitled "The Introduction to Role-Playing Games", is a boxed set intended for players who have no experience with role-playing games, to help them learn the basics of Advanced Dungeons & Dragons and about role-playing generally.[1] First Quest comes with an audio compact disc, complete with 60 tracks, stereo sound and a plastic case.[2] The CD begins with a long track which introduces roleplaying as an idea, where the narrator helps a group of young gamers act out a short sample roleplaying session.[1] The adventure text directs the Dungeon Master to play certain tracks at various points to reveal clues or enhance the atmosphere. The rules are streamlined AD&D rules, intended for novice players and first-time Dungeon Masters (DM). The 16-page rule book covers the basics of character creation, combat and spell-casting. The Adventure Book contains four scenarios, two of which use the CD. Symbols highlight key sections of the text; an exclamation point indicates information requiring the DM's scrutiny, a foot impaled on a spike notes the location of a trap. The DM's screen provides step-by-step directions for making saving throws and ability checks. A set of reference cards explains the differences between warriors and wizards.[2]
Publication history
The First Quest game was designed by Bruce Nesmith,[1] L. Richard Baker III, and David "Zeb" Cook, and published by TSR, Inc.[2]
