Fisher Price Ready for School
From Wikipedia, the free encyclopedia
| Fisher Price Ready for School | |
|---|---|
| Publishers | Davidson & Associates[1] |
| Platform | Windows |
| Release | 1996[2] |
Fisher Price Ready for School is an educational video game from Davidson & Associates. The game is for ages 4 to 6.[3]
Fisher-Price Ready for School is a multimedia educational game designed for children ages 4 to 6, helping them develop early learning and social skills before starting kindergarten.[2] The game takes place in the animated town of Kinderville, where children can explore various locations, each offering activities focused on different educational concepts:
- Randi's Wacky Word Factory – Teaches three-letter words using a bubble machine.
- Telly the Telephone – Helps children learn phone etiquette and number patterns.
- Tick-Tock's Tower – Introduces telling time with both analog and digital clocks.
- Clara's Calendar Corner – Teaches months and seasons with interactive stickers.
- Chaz's Construction Junction – Covers safety and manners through hidden picture puzzles.
- Clarence's Concert Hall – Uses musical instruments to teach counting and number recognition.
- Sandy's Snack Shop – Introduces basic addition and subtraction.
- Penny's Post Office – Focuses on sorting, matching, and recognizing colors, shapes, and sizes.
- J.J.'s Hop – Uses alliterative phrases to teach letter and sound recognition.
- Design Depot – Encourages creativity through shape matching and pattern recognition.
The game also comes with four pre-printed activity books designed to enhance early learning in math, reading, writing, social skills, and safety. A built-in print kit enables children to print pages for additional practice.
For parents, a second CD-ROM provides expert advice on early childhood development, including a video guide featuring educational specialists discussing school readiness and learning strategies.