Fisher Price Ready for School

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PublishersDavidson & Associates[1]
Release1996[2]
Fisher Price Ready for School
PublishersDavidson & Associates[1]
PlatformWindows
Release1996[2]

Fisher Price Ready for School is an educational video game from Davidson & Associates. The game is for ages 4 to 6.[3]

Fisher-Price Ready for School is a multimedia educational game designed for children ages 4 to 6, helping them develop early learning and social skills before starting kindergarten.[2] The game takes place in the animated town of Kinderville, where children can explore various locations, each offering activities focused on different educational concepts:

  • Randi's Wacky Word Factory – Teaches three-letter words using a bubble machine.
  • Telly the Telephone – Helps children learn phone etiquette and number patterns.
  • Tick-Tock's Tower – Introduces telling time with both analog and digital clocks.
  • Clara's Calendar Corner – Teaches months and seasons with interactive stickers.
  • Chaz's Construction Junction – Covers safety and manners through hidden picture puzzles.
  • Clarence's Concert Hall – Uses musical instruments to teach counting and number recognition.
  • Sandy's Snack Shop – Introduces basic addition and subtraction.
  • Penny's Post Office – Focuses on sorting, matching, and recognizing colors, shapes, and sizes.
  • J.J.'s Hop – Uses alliterative phrases to teach letter and sound recognition.
  • Design Depot – Encourages creativity through shape matching and pattern recognition.

The game also comes with four pre-printed activity books designed to enhance early learning in math, reading, writing, social skills, and safety. A built-in print kit enables children to print pages for additional practice.

For parents, a second CD-ROM provides expert advice on early childhood development, including a video guide featuring educational specialists discussing school readiness and learning strategies.

Reception

References

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