Flak (video game)
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Publisher(s)Funsoft, Inc.
U.S. Gold
U.S. Gold
Designer(s)Alain Marsily
Programmer(s)Atari 8-bit
Yves Lempereur
Apple II
Benoit Schillings
Commodore 64
Yves Lempereur
Troy Lyndon
Yves Lempereur
Apple II
Benoit Schillings
Commodore 64
Yves Lempereur
Troy Lyndon
| Flak | |
|---|---|
| Publisher(s) | Funsoft, Inc. U.S. Gold |
| Designer(s) | Alain Marsily |
| Programmer(s) | Atari 8-bit Yves Lempereur Apple II Benoit Schillings Commodore 64 Yves Lempereur Troy Lyndon |
| Platform(s) | Apple II, Atari 8-bit, Commodore 64, ZX Spectrum |
| Release | 1984 |
| Genre(s) | Scrolling shooter |
Flak: The Ultimate Flight Experience is a vertically scrolling shooter for the Atari 8-bit computers designed by Alain Marsily, programmed by Yves Lempereur, and published by Funsoft in 1984.[1] It was ported to the Apple II, Commodore 64, and ZX Spectrum home computers. Flak was heavily inspired by the 1982 Namco arcade video game Xevious. Most reviews were middling or harshly negative.
The player flies a ship over a vertically scrolling landscape, firing on land bases, on the way to destroy a fortress containing an enemy CPU.