Football Manager (1982 video game)

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Football Manager is a hybrid sports business simulation video game released by Addictive Games in 1982. Designed by Kevin Toms, it is the first game in the Football Manager series.

Text based screen on the ZX Spectrum
Graphical highlight section on the ZX Spectrum. A goal has just been scored.

The game was written entirely in BASIC.[1][2] Apart from the match highlights on some versions, it used only text displays and keyboard entry. The player chooses a team and then must try to earn promotion from the fourth to the first division, and win the FA Cup. Although, the player can then keep playing for as many seasons as they wish.[3]

While the team and player names are real, they are not accurately represented, so whichever team is selected the player always starts in the fourth division and their team is randomly populated with players.[4] Each player has a skill rating from 1 to 5 and an energy rating from 1 to 20.[3] In earlier versions of the game the player would be offered to buy a new player, the selection for this was randomised.[4] Players must be rested to renew their energy rating, or they become injured.[citation needed] At the end of each season, the players' skill ratings randomly change at the end of the season, according to Kevin Toms, this was to keep the game's challenge going and not make it boring.[5] The team has ratings of defence, midfield, and attack (the total skills of all defenders, midfielders, or attackers selected), energy (an average of all selected players),[6] and morale[7] (which increases when the team wins and decreases when they lose).[citation needed]

As the match is played, the screen is updated if a goal is scored. For versions with animated graphics highlights, attempts on goal are shown in isometric 3D at either end of the pitch, with a scoreboard showing the current score. The player cannot affect the game while it is in progress.[citation needed] The player must also balance finances. Weekly income and expenditure is calculated, banks loans can be also taken out. These bank loans contain a credit limit depending on which division they're in: 250,000 pounds for division four, 500,000 pounds for division three, 750,000 pounds for division two and 1,000,000 pounds for division one.[8] There is also a basic player transfer system. Random players become available to buy, which the player can bid for. If the squad reaches the maximum of 16, no players will be available to buy. The player can also list their own players for sale and then accept or reject bids. Game progress can be saved at any time.[citation needed] A customiser utility was included with the game, so players could rename the teams and players.[7]

Development and release

Kevin Toms developed the first game, which was text-only, on a Video Genie, a clone of Tandy's TRS-80. The title evolved out of a board game Toms first designed aged 11 that was itself inspired by the 1968 football management simulation board game Soccerama. Early iterations were modelled on the cardboard from cereal packets and blank card decks, but Toms was inspired to develop it into a computer game after purchasing a ZX81 and deciding this was a "much better tool to run the game on, especially for automating things like the league table calculations and fixtures".[9] One of his major problems during development was the memory of the ZX81, names of the teams along with the players had to fit into 8 characters.[4] For this reason, clubs like Southampton were left out of the game as Toms couldn't find a way to shorten the name properly.[5] According to him, development lasted about a year with him doing it part-time while working as a programmer in the Open University.[10]

Graphical highlight section on the Commodore 64 version

It was later converted to Sinclair's ZX80 and ZX81,[11] and Toms created the software label Addictive Games to launch the game in January 1982, leaving his job at the Open University for it.[4][10] It was then ported to the ZX Spectrum[12][unreliable source?] with added animated graphics showing match highlights. The game was a huge success and was ported to a wide range of systems between 1984 and 1987.[13][14] While the Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, MSX, and DOS versions, kept, or improved all features such as the match highlights graphics, all others (including the Acorn Electron, Atari 8-bit computers,[15] Commodore 16, and Plus/4) were, like the original, text only.[citation needed] The Commodore 64 version of the game was released in North America in 1984.[3]

Reception

Modern ports

References

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