For the King II
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| For the King II | |
|---|---|
| Developer | IronOak Games |
| Publisher | Curve Games |
| Director | Sterling Anderson |
| Producer | Steven Golding |
| Designers |
|
| Artist | Gordon Moran |
| Composer | John Robert Matz |
| Series | For the King |
| Engine | Unity[1] |
| Platforms | |
| Release | Microsoft Windows
|
| Genre | Tactical role-playing |
| Modes | Single-player, multiplayer |
For the King II is a tactical role-playing game developed by IronOak Games and published by Curve Games. It is the sequel to For the King (2018).
After the queen from For the King turns evil, adventurers set out to defeat her.[2] For the King II is a tactical role-playing game with turn-based combat. It has roguelite elements, such as a procedurally-generated map and permadeath. Combat takes place on a grid, similar to digital tabletop, and there can be up to four members in each party. There are two rows for each side, allowing weaker characters to hide behind someone with a shield.[3] The difficulty is customizable, but losing causes players to restart the game. Points accrued during gameplay allow players to unlock new content for their next game.[2]
Development
Vancouver-based[4] developer IronOak Games was influenced by Dungeons & Dragons. They also wanted to make the sequel more plot-oriented and emphasize emergent gameplay.[5] Curve Games released it for Windows on November 2, 2023.[6] Ports for PlayStation 5, Xbox One, and Xbox Series X/S are scheduled to be released on December 12, 2024.[7]