Forager (video game)

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Forager
Developer(s)HopFrog
Publisher(s)Humble Bundle
Designer(s)Wilmer Willgot
EngineGameMaker Studio
Platform(s)Windows
PlayStation 4
Nintendo Switch
Xbox One
iOS
Android
Release
April 18, 2019
  • Windows
  • April 18, 2019
  • Switch, PS4
  • July 30, 2019
  • Xbox One
  • July 16, 2020
  • iOS
  • Nov 6, 2020
  • Android
  • Dec 9, 2020
Genre(s)Open world, adventure

Forager is an open world adventure game developed by Argentine studio HopFrog[1] and published by Humble Bundle. The game was released for Microsoft Windows in April 2019, then later for Nintendo Switch, PlayStation 4, Xbox One, iOS, and Android. In Forager, the player progresses by obtaining resources that spawn throughout the world, crafting new buildings, objects, and tools, solving puzzles, and collecting money to buy new lands to explore and use.

Forager combines mechanics commonly seen in idle games with those of an adventure or exploration game.[2] With resources that respawn at a very high rate, the player will find themselves able to harvest massive amounts for crafting and leveling, eventually leading to automated systems to collect resources and produce other products and goods.

The leveling system in the game consists of a large grid of unlockable perks, which also may unlock new tools or craftable objects. Everything the player does from harvesting resources, to crafting objects, to killing enemies, has a positive impact on their XP used to advance levels.

The player is able to simulate a variety of tasks related to cooking, economics, engineering, farming, fishing, hunting, magic, manufacturing, mining, and more.

By obtaining money through crafting, skills, looting, and economic tasks, the player is able to purchase more lands to expand their base, explore new areas, and obtain new classes of resources or encounter new enemies and other NPC.

Development

The creator of Forager, Mariano Cavallero, dropped out of school to develop video games. For a year he learned how to program, but unfortunately nobody was interested in his games at first. After he ran out of money, he moved back home to his mom, who invested her life savings into her son's projects. He started developing Forager in a Game Jam but eventually ran out of money again. Before giving up, Mariano participated in one last competition, in which he won a trip to the US to show off his work. A friend he met at a conference was late to a meeting because he was playing Forager. The person he was meeting had to come look for him, and he showed Forager to this person. This person was working for Humble Bundle and offered a publishing deal for Forager.

A year after release on Steam the game had sold 600,000 units.[3]

A multiplayer update was worked on but eventually cancelled.[4]

Reception

References

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