Fractured Minds
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| Fractured Minds | |
|---|---|
| Developer(s) | Emily Mitchell |
| Publisher(s) | Wired Productions |
| Producer(s) | Emily Mitchell |
| Composer(s) | Kai Engel |
| Engine | Unity (game engine) |
| Platform(s) | |
| Release | November 14, 2017 |
| Genre(s) | Role-playing, puzzle |
| Mode(s) | Single-player |
Fractured Minds is a puzzle role-playing video game developed by British game designer Emily Mitchell and published by Wired Productions for PlayStation 4, Xbox One, Microsoft Windows, iOS, and Nintendo Switch. It was released worldwide in November 14, 2017. Mitchell won a 2017 British Academy of Film and Television Arts (BAFTA) Award for Game Making for Fractured Minds.[1][2]
The Academy described Fractured Minds as an "immersive puzzle game" which gives players "genuine insight into the experiences of those [...] living with mental illness -- the feelings of isolation, of being trapped, [and] of everyday situations being distorted beyond recognition".[1] 80% of the proceeds from the sale of Fractured Mind go to Safe In Our World, a charitable group in the video games industry that supports World Mental Health Day and provides other services for those living with mental health complications.[3]
Players take control of a nameless protagonist and progress through six bleak atmospheric chapters, each of which represent a different challenge associated with mental illness, such as isolation, paranoia, and anxiety. [4] Though the experiences portrayed in the game are loosely inspired by real life day-to-day occurrences, the viewpoint character's mental health issues render them disturbing and distorted beyond recognition.[4][5] The viewpoint character progresses through a personal and emotional journey until the resolution of the game.[2]