GURPS Cliffhangers
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- Miro Sinovcic
- Butch Burcham
![]() Cover art by Miro Sinovcic | |
| Designers | Brian J. Underhill |
|---|---|
| Illustrators |
|
| Publishers | Steve Jackson Games |
| Publication | 1989 |
| Genres | GURPS |
GURPS Cliffhangers is a sourcebook published by Steve Jackson Games (SJG) in 1989 for the generic role-playing game GURPS that explains to gamemasters how to design adventures in the style of pulp magazines.
GURPS Cliffhangers is a GURPS campaign setting supplement describing how to run pulp-hero adventures set in the 1930s.[1] After a short introduction, the book has six chapters:[2]
- "The Era": History and daily life in the 1930s.
- "The Settings": The various regions of the world at the time, with an emphasis on ten nations and locations that could be fertile ground for an adventure. Each of these locations has scenario ideas.[3]
- The Hero: Character creation and equipment.
- Gadgeteering: Rules on inventing new gadgets.
- Adventure Design: Advice for creating scenarios that contain the adventurous spirit of pulp fiction.
- The Cliffhangers Campaign: Thoughts about campaigns, and scenario ideas.
The book concludes with a sample adventure, "Black Diamond: Prologue", which begins at a technological exposition and ends abruptly, leaving the gamemaster to design more chapters of the adventure. The book also contains a bibliography and filmography of works of this genre.[2]
Publication history
SJG published the generic role-playing game GURPS in 1986,[4] and followed this up with many genre sourcebooks to allow gamemasters to design adventures in almost any genre. One of these was GURPS Cliffhangers, and 96-page softcover book written by Brian J. Underhill, with cover art by Miro Sinovcic and interior illustrations by Butch Burcham. It was SJG in 1989.[1]
