GURPS Compendium I: Character Creation
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GURPS Compendium I: Character Creation is a 1996 role-playing game supplement published by Steve Jackson Games for GURPS.
GURPS Compendium I: Character Creation is a supplement in which all character creation rules for GURPS are consolidated into a single 192-page volume. Built to supplement the GURPS Basic Set, it pulls material from across numerous GURPS supplements, SJG house rules, and contributions from Pyramid and Roleplayer magazines. Using the points-based generation system of GURPS, the compendium walks players through stat and skill assignments, including options for specialization, languages, gadgeteering, and general-purpose skills that apply across gameworlds. It also covers maneuvers and non-human character generation, providing structural support to the extensive sections on advantages and disadvantages. The book catalogues every trait from previously published worldbooks, grouped by type—such as Mundane, Occult & Supernatural, and Racial & Super—while using wit with traits like 'Fashion Sense' or 'No Hangover,' and flaws like 'Evil Twin' or 'Weirdness Magnet.' Enhancements and limitations allow players to tweak traits for more nuanced character builds. The appendices offer an indexed replacement for the Basic Set's lists.[1]
Publication history
GURPS Compendium I: Character Creation was the first part of a two-volume set.[1]