GURPS Voodoo: The Shadow War
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GURPS Voodoo: The Shadow War is a role-playing game supplement by C. J. Carella, published by Steve Jackson Games in 1995, about using voodoo magic in a GURPS (Generic Universal Role-Playing System) campaign.
GURPS Voodoo: The Shadow War is a supplement that details the rules for ritual magic.[1] The book presupposes the "Shadow War", a conflict between supernatural creatures seeking to destroy the world, and practitioners of the Voodoo tradition seeking to protect the world.
The book is divided into six chapters:
- The Shadow War: An explanation of the war, and the warriors on both sides
- Characters: How to generate characters for a GURPS campaign, and descriptions of voodoo powers.
- Magic: Voodoo magic and rituals.
- Entities : Voodoo spirits and deities, as well as supernatural creatures.
- Lands of Voodoo
- Campaigns: How to design a GURPS campaign that makes use of the information in this book.[2]
Publication history
In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone GURPS books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as GURPS Camelot (1991) and GURPS China (1991), were clearly sub-subgenres, while others like GURPS Old West (1991) and GURPS Middle Ages I (1992) covered genres notably missing before this point."[3]: 45
GURPS Voodoo: The Shadow War is one such standalone book, a 128-page softcover book by C.J. Carella, with interior art by Shea Ryan, and cover art by Tim Bradstreet, published by SJG in 1995.